
All Missiles
Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Short Range Missiles
Change the Guided Missile Precision skill, as well as all associated implants and rigs to affect all subcap missiles
Reduce HAM launcher PG requirements by 10%
短程导弹改动
改动精确打击技能及相关插头、改装件,使其可以影响短程导弹。
减少重攻导的PG需求10%
Light Missiles
-Decrease all Light Missile Launcher fitting requirements by 2pg and 4cpu
-Explosion radius reduced from 50 to 40
-Damage increased by 10% (rounded to closest digit)
-Affects all variant light missiles, including FOF.
以上是关于轻导的改动,和第一版相比,多了一条:减少所有轻导发射器2PG,4CPU
Heavy Missiles
-Base flight time reduced by 35%
-Base velocity increased by 14.66%
-In total, base range reduced by ~25%
-Damage decreased by 10% (rounded to closest digit)
-Explosion radius increased by 12%
-Affects all variant Heavy missiles, including FOF.
重导改动
减少飞行时间35%
飞行速度提升14.66%
实际减少射程大约25%
伤害减少10%
爆炸半径增大12%
此改动包括所有重导,包括FOF
Tech Two Missiles
-Remove ship penalties from tech two missiles (ship velocity and signature radius)
-Precision: Increase bonuses to explosion velocity to +20%, increase damage to match T1 missiles
-Fury: Increase damage bonus to +35%, reduce flight time to 50% of T1, unify penalties to explosion radius (+72%) and velocity (-16%) across the sizes
-Javelin: Just remove ship penalties
-Rage: Increase damage bonus to +35%, Unify flight time to match T1, unify velocity penalty (-16.7%), unify penalty to explosion velocity (-14%), increase penalty to explosion radius (+72%)
T2导弹改动
取消所有T2导弹对船体的副作用
精准系列导弹爆炸速度提高20%,提升伤害以达到T1弹药水准
女神系列导弹提升伤害35%,飞行时间减少为T1弹药50%,爆炸半径加72%,爆炸速度减16%
(这里的加和减应该是在T1的基础上的意思,不是在现在版本的T2导弹基础上。我猜的....)
Tracking/Range Mods and Ewar
Tracking mod and disruptor changes moved out of this release until the first set of changes settles a bit。
关于加转速/射程的设备和电子战,等到出第一套方案后再考虑是不是加入...






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