User Interface
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Tech Tree
Tree is now displayed horizontally and includes premium vehicles
Battle Statistics
The after battle report window will no longer open on the map, but open instead in the garage
The list of statistics will be much more numerous
Quick Commands
Radial menu of quick commands has been added "Z" button by default
Map indicators for commands have been reworked
Miscellaneous
Added ability to swap to target player's view after death by pressing CTRL and LMB on the allied player's name
Added different settings for vehicle markers
Added alternative color scheme for vehicle markers
Reworked basic interface elements: buttons, windows, backgrounds, checkboxes, etc...
Added new hints to the map loading screen
Reworked pop-ups during mouse over in the hangar
Adjusted scaling of minimap symbols during minimap resizeAudio
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Improved firing sounds
Divided into 11 groups depending on caliber and availability of muzzle brake
Improved suspension sounds
Divided into 4 groups depending on vehicle type, surface, and movement speed
New sounds
Added sounds for driving on sand, wooden bridges, gravel, etc...
Added sound of tank turning, sliding, strong and weak impacts, vehicle vibration while on rough ground, sound of falling in water or from extreme height
Improved the sounds of penetration, ricochet, and track critical damage
Balanced levels for all soundsGraphics
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Keep in mind that this is only a partial implementation of all the proposed improvements for the graphics and rendering formulas, more will be added prior to the release of the 8.0 update
First iteration of new rendering system
Marked as 'improved graphics' in the settings, can be toggled with 'standard graphics'
The following maps have been reworked for the new rendering and lighting system:
Himmelsdorf
Mines
Karelia
Lakeville
Sand River
Fjords
Mountain Pass
Arctic Region
Westfield
Reworked lighting for all other maps
Added wave and water movement with tanks now having the ability to enter bodies of water