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我献丑一次:让探险家化身村民全心全意采集资源,为村民服务!

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第一步先用ArchiveViewer打开探险家的AnimFile文件explorer.xml.xmb,(打开art5.bar),用FileConverter将这个xmb文件转换成explorer.xml
打开记事本打开explorer.xml,看到有<anim>……</anim>格式,就在其中一个</anim>后面按enter键空出一行,将以下东东复制粘贴进去:
<anim>
GatherChop
<assetreference type="GrannyAnim">
<file>animation_library\villager\villager_male_choptreeside</file>
<tag type="Attack">0.66</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherWood">0.68</tag>
</assetreference>
<component>ModelComp</component>
<attach a="axe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
</anim>
<anim>
GatherMine
<assetreference type="GrannyAnim">
<file>animation_library\villager\villager_male_gathermine1</file>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherCoin">0.86</tag>
</assetreference>
<component>ModelComp</component>
<attach a="pickaxe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
</anim>
<anim>
GatherFarm
<assetreference type="GrannyAnim">
<file>animation_library\villager\villager_gathefruit</file>
<weight>50</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.33</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.57</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\villager\villager_male_gatherfarmsow</file>
<weight>50</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.29</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.46</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.62</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.75</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>units\asians\shared\villager\villager_farm1</file>
<weight>60</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.03</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.25</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.47</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>units\asians\shared\villager\villager_farm2</file>
<weight>20</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.30</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.41</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.51</tag>



1楼2012-08-22 02:11回复
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.80</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.91</tag>
    </assetreference>
    <assetreference type="GrannyAnim">
    <file>units\asians\shared\villager\villager_farm3</file>
    <weight>20</weight>
    </assetreference>
    <component>ModelComp</component>
    <attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
    </anim>
    <anim>
    GatherHunt
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gatherhunt1</file>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherMeat">0.46</tag>
    </assetreference>
    <component>ModelComp</component>
    <attach a="knife" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
    </anim>
    <anim>
    GatherBush
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_gathefruit</file>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
    </assetreference>
    <component>ModelComp</component>
    <attach a="bowl" frombone="" tobone="Bip01 Prop2" syncanims="0"/>
    </anim>
    <anim>
    GatherCrate
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gathercrate1</file>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.56</tag>
    </assetreference>
    <component>ModelComp</component>
    </anim>
    <anim>
    GatherFarmWalk
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gatherfarmwalk</file>
    <tag type="FootstepLeft" footprinttype="HumanLeft">0.33</tag>
    <tag type="FootstepRight" footprinttype="HumanRight">0.73</tag>
    </assetreference>
    <component>ModelComp</component>
    <attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
    </anim>
    <anim>
    GatherFarmHoe
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gatherfarmhoe</file>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.14</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.28</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.39</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.65</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.76</tag>
    <tag type="SpecificSoundSet" checkvisible="1" set="GatherFarm">0.89</tag>
    </assetreference>
    <component>ModelComp</component>
    <attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
    </anim>
    <anim>
    GatherFarmSow
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gatherfarmsow</file>
    </assetreference>
    <component>ModelComp</component>
    <attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
    </anim>
    <anim>
    GatherFarmWeed
    <assetreference type="GrannyAnim">
    <file>animation_library\villager\villager_male_gatherfarmweed</file>
    </assetreference>
    <component>ModelComp</component>
    <attach a="hoe" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
    </anim>
    


    2楼2012-08-22 02:11
    回复
      2026-01-01 06:06:30
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      注意格式对齐,然后保存,将这个修改过的explorer.xml文件放到游戏安装目录下art\units\explorers下面
      第二步:用ArchiveViewer打开explorer.tactics.xmb文件,用FileConverter将这个xmb文件转换成可编辑的格式,打开之后,先是添加以下内容
      <action>
      <name stringid="42178">Gather</name>
      <type>Gather</type>
      <maxrange>0.5</maxrange>
      <rate type="FirePit">1.0</rate>
      <rate type="Plantation">1.0</rate>
      <rate type="AbstractMine">1.0</rate>
      <rate type="SPCSpanishShipRuins">1.0</rate>
      <rate type="Farm">1.0</rate>
      <rate type="Mill">1.0</rate>
      <rate type="FirePit">1.0</rate>
      <rate type="BerryBush">1.0</rate>
      <rate type="Tree">1.0</rate>
      <rate type="Herdable">1.0</rate>
      <rate type="Huntable">1.0</rate>
      <rate type="ypBerryBuilding">1.0</rate>
      <rate type="ypGroveBuilding">1.0</rate>
      </action>
      <action>
      <name stringid="69151">Hunting</name>
      <type>Hunting</type>
      <maxrange>10</maxrange>
      <rate type="Herdable">1.0</rate>
      <rate type="Huntable">1.0</rate>
      <rate type="Tree">1.0</rate>
      <typedmaxrange type="Herdable">0</typedmaxrange>
      <typedmaxrange type="Huntable">10</typedmaxrange>
      <typedmaxrange type="Tree">0</typedmaxrange>
      </action>
      <action>
      <name stringid="69150">CrateGather</name>
      <anim>GatherCrate</anim>
      <type>Gather</type>
      <maxrange>0.5</maxrange>
      <rate type="AbstractResourceCrate">1.0</rate>
      </action>
      拉到下面看到有几个 <tactic>…… </tactic>格式的内容,在每一个中,都有类似
      <action priority="100">VolleyRangedAttack</action>
      <action priority="75">BuildingAttack</action>
      <action priority="25">HandAttack</action>
      <action priority="2">SharpshooterAttack</action>
      <action priority="2">CrackshotAttack</action>
      <action priority="1">SwashbucklerAttack</action>
      这些内容的东东,在其中空出一行,把
      <action>Gather</action>
      <action>CrateGather</action>
      复制粘贴上去
      因为有4个<tactic>…… </tactic>,所以一共要粘贴4次,弄好保存,用FileConverter将其转换成xmb格式,然后放到安装目录下data文件夹下面的tactics文件夹中


      3楼2012-08-22 02:22
      回复
        第三步:打开protoy.xml文件(修改前要先备份),查找到explorer条,
        往下面看到 <AllowedAge>0</AllowedAge>,在上面空出一行,添加:
        <CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity>
        <CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity>
        <CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity>
        然后继续往下拉,看到有一些 <ProtoAction>…… </ProtoAction>格式的,在其中一个</ProtoAction>下面空出一行,添加:
        <ProtoAction>
        <Name>CrateGather</Name>
        <Rate type ='AbstractResourceCrate'>8.000000</Rate>
        </ProtoAction>
        <ProtoAction>
        <Name>Gather</Name>
        <Rate type ='Tree'>0.500000</Rate>
        <Rate type ='AbstractMine'>0.600000</Rate>
        <Rate type ='Plantation'>0.500000</Rate>
        <Rate type ='Herdable'>2.000000</Rate>
        <Rate type ='Huntable'>0.840000</Rate>
        <Rate type ='BerryBush'>0.670000</Rate>
        <Rate type ='Farm'>0.500000</Rate>
        <Rate type ='Mill'>0.670000</Rate>
        <Rate type ='ypRicePaddy' resource ='Food'>0.500000</Rate>
        <Rate type ='AbstractTradeMarket'>1.500000</Rate>
        <Rate type ='ypBerryBuilding'>0.670000</Rate>
        <Rate type ='ypRicePaddy' resource ='Gold'>0.340000</Rate>
        <Rate type ='ypGroveBuilding'>0.500000</Rate>
        </ProtoAction>
        <ProtoAction>
        <Name>Hunting</Name>
        <Rate type ='Herdable'>1.000000</Rate>
        <Rate type ='Huntable'>1.000000</Rate>
        <Rate type ='Tree'>1.000000</Rate>
        </ProtoAction>
        注意对齐,然后保存,完事了,进入游戏,让探险家亲力亲为,自力更生,坚决不探险,安心地砍树、挖矿或者种田,也可以猜猜野果吃


        4楼2012-08-22 02:30
        回复
          看懂了,动作方面(即explorer.xml.xmb文件)、单位性质描述文件(大概是这么叫的吧,即explorer.tactics.xmb)和单位数据文件(即protoy.xml)。


          IP属地:北京5楼2012-08-23 20:55
          收起回复