Some suggestions about this game:
关于这个游戏的一些建议:
These suggestions are our own ideas after detailed discussion and correct with our team. We play the game all the time and researched deeply. I have the graduate saves with all roles by almost every verson like 1.1L3, 1.1J&K,1.1I4, 1.1D and so on. I said so much just for Zwiebelchen would pay a little more attention to these suggestions. We hope this game perfectly more and more!
这些建议是我们团队经过仔细探讨并反复修正后得到的点子。我个人拥有自1.1D,1.1I4,1.1JK,1.1L3以来所有版本的几乎全职业毕业的存档。我说这些只是为了让作者 Zwiebelchen 能够对我们的建议多一些关注。我们只是希望这个游戏越来越完善。
1. About heal skills
Mend: It could affect 3 targets with 165+HPS in all(55+HPS per targets) but just takes 9MP per 5s and almost taken 0 time to cast.
Remedy: It affects only 1 target with 135+HPS cost 7MP per 5s and must keep casting all the time.
Nature's Blessing: it takes 15s CD! And just affect a moment.
Summon Nymph: Auto curer. But it often cures the target with no need for cure and takes no cure to the target needs cure indeed.
I think Bishop is too powerful with the most powerful HPS and DPS.
And Druid is not powerful enough to heal multi-targets because of its lon***.
Druid is also further low DPS and MP than Bishop because of no more point to add Wis or Agi.
1.关于治疗技能。
愈合(主教E):能影响3个目标,高达总共165+HPS(每个目标55+HPS),却只是每5秒消耗 9MP,并且几乎不占用施法时间。
自然祝福(德鲁伊S):需要15秒的CD!却只是作用于一瞬间。
召唤治愈精灵(德鲁伊D):自动治疗,但是它经常治疗那些不需要治疗的目标却忽略了那些真正需要治疗的目标。
我认为主教太过强大,他拥有最强大的治疗能力和输出能力。
而德鲁伊对多人治疗时显得很无力,因为他的技能CD太长了。
德鲁伊的输出能力和蓝量也远远少于主教,因为德鲁伊没有更多的点数去加 Wis 和 Agi
Suggestion: Mend would affect 20s (4s per heal and also heals 5 times) but takes 10MP and 8s CD. It should be cast the target has already under the effect. Heal would takes 7MP like Remedy. Remedy and Bless should half there CD (3s and 8s) for saving other target timely when they need. Nymph should cure the friendly target only which the Druid controls it to attack. Attack the enemy target only with no cure as Druid control. And just cure with AI when whistled. Also should rise the Nymph's MP to at least 200+ by 170 because of its high overflow heal.
建议:愈合(主教E)改为持续20秒(每4秒起效1次,共作用5次)消耗10MP,CD8秒。 但是应当允许对已经有愈合效果的目标施放来刷新持续时间。治疗(牧师Q)改为消耗7MP。 急救(游侠A)和自然祝福(德鲁伊S)CD时间减半,分别改为 A 3秒 和 S 8秒,这样才能在情况危急的时候更及时地帮到队友。治愈精灵(德鲁伊D)改为 1.如果德鲁伊控制它攻击队友,那么只治疗那个队友。 2.如果德鲁伊控制它攻击敌人,那么它就不进行治疗,只攻击敌人。 3.如果德鲁伊控制他撤回,那么它恢复自动治疗状态。
2. About single Magic DPS skills
Soul Strike: It's the most powerful single DPS skill in the game. It takes 3xSP to 4.5xSP Damage per 2.5s you could use it all the time. I use the skill DPS and use Plane shift to remove the threat. at the same time also keep well HPS to the other partners just rely on Mend and Divine Protection. Everything is very well perfect DPS and perfect HPS collection in my body. I kept 300+DPS and heal everybody to rush The Shade and other BOSSes like the picture showed.
关于这个游戏的一些建议:
These suggestions are our own ideas after detailed discussion and correct with our team. We play the game all the time and researched deeply. I have the graduate saves with all roles by almost every verson like 1.1L3, 1.1J&K,1.1I4, 1.1D and so on. I said so much just for Zwiebelchen would pay a little more attention to these suggestions. We hope this game perfectly more and more!
这些建议是我们团队经过仔细探讨并反复修正后得到的点子。我个人拥有自1.1D,1.1I4,1.1JK,1.1L3以来所有版本的几乎全职业毕业的存档。我说这些只是为了让作者 Zwiebelchen 能够对我们的建议多一些关注。我们只是希望这个游戏越来越完善。
1. About heal skills
Mend: It could affect 3 targets with 165+HPS in all(55+HPS per targets) but just takes 9MP per 5s and almost taken 0 time to cast.
Remedy: It affects only 1 target with 135+HPS cost 7MP per 5s and must keep casting all the time.
Nature's Blessing: it takes 15s CD! And just affect a moment.
Summon Nymph: Auto curer. But it often cures the target with no need for cure and takes no cure to the target needs cure indeed.
I think Bishop is too powerful with the most powerful HPS and DPS.
And Druid is not powerful enough to heal multi-targets because of its lon***.
Druid is also further low DPS and MP than Bishop because of no more point to add Wis or Agi.
1.关于治疗技能。
愈合(主教E):能影响3个目标,高达总共165+HPS(每个目标55+HPS),却只是每5秒消耗 9MP,并且几乎不占用施法时间。
自然祝福(德鲁伊S):需要15秒的CD!却只是作用于一瞬间。
召唤治愈精灵(德鲁伊D):自动治疗,但是它经常治疗那些不需要治疗的目标却忽略了那些真正需要治疗的目标。
我认为主教太过强大,他拥有最强大的治疗能力和输出能力。
而德鲁伊对多人治疗时显得很无力,因为他的技能CD太长了。
德鲁伊的输出能力和蓝量也远远少于主教,因为德鲁伊没有更多的点数去加 Wis 和 Agi
Suggestion: Mend would affect 20s (4s per heal and also heals 5 times) but takes 10MP and 8s CD. It should be cast the target has already under the effect. Heal would takes 7MP like Remedy. Remedy and Bless should half there CD (3s and 8s) for saving other target timely when they need. Nymph should cure the friendly target only which the Druid controls it to attack. Attack the enemy target only with no cure as Druid control. And just cure with AI when whistled. Also should rise the Nymph's MP to at least 200+ by 170 because of its high overflow heal.
建议:愈合(主教E)改为持续20秒(每4秒起效1次,共作用5次)消耗10MP,CD8秒。 但是应当允许对已经有愈合效果的目标施放来刷新持续时间。治疗(牧师Q)改为消耗7MP。 急救(游侠A)和自然祝福(德鲁伊S)CD时间减半,分别改为 A 3秒 和 S 8秒,这样才能在情况危急的时候更及时地帮到队友。治愈精灵(德鲁伊D)改为 1.如果德鲁伊控制它攻击队友,那么只治疗那个队友。 2.如果德鲁伊控制它攻击敌人,那么它就不进行治疗,只攻击敌人。 3.如果德鲁伊控制他撤回,那么它恢复自动治疗状态。
2. About single Magic DPS skills
Soul Strike: It's the most powerful single DPS skill in the game. It takes 3xSP to 4.5xSP Damage per 2.5s you could use it all the time. I use the skill DPS and use Plane shift to remove the threat. at the same time also keep well HPS to the other partners just rely on Mend and Divine Protection. Everything is very well perfect DPS and perfect HPS collection in my body. I kept 300+DPS and heal everybody to rush The Shade and other BOSSes like the picture showed.











