使这还真邪门了...... 尽管人物或(和)背景用3d建模,在游戏中的展示出的却是2维,也就是说你不能全方位观察(因为不是真正3d模型)。比较典型的就是ff8的背景。 http冒号//zh点wik1pedia.org/wik1/2.5D 开始就有出处明确的定义。 2.5D ("ТWo-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a ТWo-dimensional plane. Common in video games, these projections hАVe also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization. 如果其中“restricted to a ТWo-dimensional plane”不好理解的话可以参考下第四部分“3D games with a ТWo-dimensional playing field”中的实例。 ----------------------------------- 你前面拿出“有高度差不能直接跳就是2.5d”这种神论,还怪别人“附会”?