修改存档的方法:
先保存到第一个,得到自己的没有武器的存档,然后打开savegame1.py,查找最下边有三行,
import MemPersistence
MemPersistence.Store("2DMapValues",None)
MemPersistence.Store("MainChar",None)
删除掉,换成以下内容:
import MemPersistence
MemPersistence.Store("2DMapValues",[[0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 1, 1, 1, 1, 1], [[], ['D_M2_T1', 'D_M2_T2'], [], [], ['TT', 'D_M5_T1'], ['D_M6_T2', 'TT', 'D_M6_T1'], [], [], [], [], [], [], [], [], [], [], []], [], [], ['SALATABLILLAS', 'ISLANDMURAL', 'NEJEVMURAL']])
MemPersistence.Store("MainChar",({'Kind': 'Knight_N', 'Position': (-135447.341508, - 112819.810498, 8631.53512952), 'Name': 'Player1'}, {'Armor': ('Knight_N', 3, 80), 'ObjectsTaken': ['Llavecutre', 'Hogaza', 'Paletilla', 'Skull', 'Gladius', 'Antorcha', 'Escudo5', 'Queso', 'Cuchillo', 'Llavero', 'Limb8', 'PocimaTodo', 'Eclipse', 'Escudo2', 'Pocima25', 'Garrote', 'Pocima100', 'DeathSword', 'Alabarda', 'Maza', 'PowerPotion', 'Hacha', 'Llavecobox', 'Espadaromana', 'Pergamino', 'Espadaelfica', 'Pocima50', 'Arco', 'Flecha', 'Carcaj', 'Gemaroja', 'Escudo1', 'Gemaazul', 'Gema', 'Garropin', 'Saquito', 'Manzana', 'LightEdge', 'Pala', 'Pico', 'Cubo', 'Botella', 'Cazo', 'Orksword', 'Chaosword', 'Sablazo', 'Hacha3', 'Llavedor', 'Maza2', 'LongSword', 'Pergamino2', 'Amuletofantasma', 'Pocima200', 'HookSword', 'Hacha4', 'Seta', 'KingShield', 'Fetiche', 'QueenSword', 'EgyptSword', 'Espadacurva', 'Escudo8', 'Escudo4', 'Escudo3', 'Escudo9', 'IceSword', 'BigSword', 'Maza3', 'Corona', 'FireSword', 'FireBo', 'Limb2', 'FireBigSword', 'CarcajEnvenenado', 'FireAxe', 'LlaveNegra', 'Limb122', 'Cimitarra', 'Brazalete', 'Limb132', 'Espadafilo', 'Escudo7', 'BladeSword', 'BladeSword2', 'DoubleSword', 'Escudo6', 'Martillo3', 'SawSword', 'Espada', 'Lanza', 'LanzaAncha', 'VampWeapon', 'VampShield', 'DalShield'], 'Saves': 118, 'Energy': 5200.0, 'Level': 12, 'PartialLevel': 24599173, 'PViewType': 1, 'Combos': [('DR', 0.0), ('DL', 0.0), ('DB', 0.0), ('DR_G_1H', 0.0), ('DL_G_1H', 0.0), ('GI_1H', 1.0), ('GM1_1H', 1.0), ('GM2_1H', 1.0), ('GM3_1H', 1.0), ('GM4_1H', 1.0), ('GM6_1H', 1.0), ('GM7_1H', 1.0), ('GM8_1H', 1.0), ('GM9_1H', 1.0), ('GM38_1H', 1.0), ('GM16_1H', 1.0), ('GM18_1H', 1.0), ('GM5_1H', 1.0), ('GM17_1H', 1.0), ('GM20_1H', 1.0), ('GM39_1H', 1.0), ('GM25_1H', 0.0), ('GM21_1H', 1.0), ('GM19_1H', 1.0), ('GM37_1H', 1.0), ('GM22_1H', 1.0), ('GM34_1H', 1.0), ('GM35_1H', 0.0), ('GM40_1H', 1.0), ('GM36_1H', 1.0), ('GM10_AXE', 1.0), ('GM11_2W', 1.0), ('GM12_2W', 1.0), ('GM13_2W', 1.0), ('GM14_SP', 1.0), ('GM15_SP', 0.0), ('GM23_1H', 1.0), ('GM24_1H', 1.0), ('GM26_1H', 1.0), ('GM27_1H', 1.0), ('GM28_1H', 1.0), ('GM29_1H', 1.0), ('GM30_1H', 1.0), ('GM31_1H', 1.0), ('GM32_NO', 1.0), ('GM33_NO', 1.0), ('GM50_1H', 1.0), ('GM51_1H', 1.0)], 'Life': 2200}, {'InvLeftBack': ('Entity494', 'Escudo6', '..\\..\\3dobjs\\escudo6.BOD'), 'Shields': [('Entity494', 'Escudo6', '..\\..\\3dobjs\\escudo6.BOD'), ('ShieldDlGk11', 'VampShield', '..\\..\\3dobjs\\vampshield.BOD'), ('DalShield', 'DalShield', '..\\..\\3dobjs\\dalshield.BOD')], 'SpecialKeys': [], 'InvRightBack': ('TowerEspada', 'Espada', '..\\..\\3dobjs\\espada.BOD'), 'InvLeft2': None, 'Quivers': [(('Volcanoquiver7', 'CarcajEnvenenado', '..\\..\\3dobjs\\carcajenvenenado.BOD'), 10), (('Carcaj_for_Player1', 'Carcaj', '..\\..\\3dobjs\\carcaj.BOD'), 9)], 'Weapons': [('TowerEspada', 'Espada', '..\\..\\3dobjs\\espada.BOD'), ('MineArqbow2', 'Arco', '..\\..\\3dobjs\\arco.BOD'), ('BladeSword2', 'BladeSword2', '..\\..\\3dobjs\\bladesword2.BOD'), ('OrlokIceSword', 'IceSword', '..\\..\\3dobjs\\Espadaelfica.BOD')], 'Objects': [('VolcanoPotion05', 'Pocima200', '..\\..\\3dobjs\\pocima200.BOD'), ('PalacePotion11', 'Pocima200', '..\\..\\3dobjs\\pocima200.BOD'), ('Potion06', 'Pocima100', '..\\..\\3dobjs\\pocima100.BOD'), ('Potion08', 'Pocima100', '..\\..\\3dobjs\\pocima100.BOD'), ('Palace2Pocima500', 'Pocima100', '..\\..\\3dobjs\\pocima100.BOD'), ('PalacePotionO7', 'Pocima100', '..\\..\\3dobjs\\pocima100.BOD'), ('IcePotion1c', 'PocimaTodo', '..\\..\\3dobjs\\pocimatodo.BOD'), ('Palacepowp_PP2', 'PowerPotion', '..\\..\\3dobjs\\powerpotion.BOD')], 'InvRight': None, 'Tablets': [], 'Keys': [], 'maxWeapons': 5, 'InvLeft': None}))
最后的武器装备代码可以自己根据自身情况来修改。前提是你需要先明白各个武器的代码名称。

然后载入,重新开始关卡即可!!!