Hybrid turrets have fallen out of grace.
Maybe they weren't that amazing to begin with, but things have gotten somewhat
worse in recent years. The speed change made it more difficult for blaster
ships to get in close. The webifier change meant that blaster tracking suddenly
wasn't good enough. The projectile boost made hybrids worse by comparison.
Whatever it was that broke the camel's back, this is where we are now; Hybrid
turrets do not compare favorably to the other turret systems.
How we go about fixing this is the big
question. Not everyone agrees on the direction we should take. Some feel that
the ships themselves are at fault. Others point out the inherent
incompatibility of armor tanking and close range combat.
I agree that those issues need to be taken
into account, but I don't think they are the best place to start when we
rebalance hybrid turrets. Before we start looking at armor tanking issues or
individual ships, Hybrid weapons as a whole need to be boosted up to a level
where using them becomes desirable. The goal is to make them better at what
they already do, not to change their roles. Blasters should do high damage at
short range. Railguns should do average damage at long range. Now let's dive
right into the details.
唔…絮絮叨叨一大堆…下面进入改动细节:
Hybrid Turrets
Reduce CPU usage:
XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU
** Exception: 75mm Railguns (they already
have very low CPU requirements.)
混合炮,减少CPU占用
超大型型 -5
大型 -3
中型 -2
小型 -1
除了 75MM炮
Reduce Powergrid usage:
All hybrid turrets: -12% Powergrid usage.
Rounded to nearest whole number.
** Exceptions: Light Electron Blasters,
Light Ion Blasters, 125mm Railguns, 75mm Railguns (they already have very low Powergrid
requirements.)
所有混合炮减少12%的PG占用,四舍五入到最接近整数
除了轻电子炮,轻离子炮,125MM炮和75MM炮
Reduced Capacitor usage:
All hybrid turrets: -30% capacitor use
所有混合炮减少30%的电容消耗
Tracking Speed Increase:
All blaster turrets: +20% to Tracking speed
** Exception: XL turrets (they already have
good tracking when compared to other XL turrets)
所有疾速炮增加20%的转速,除了超大型
Railguns
Damage Increase:
All railgun turrets: +10% to Damage
modifier
** Exception: XL turrets (they already have
good damage when compared to other XL turrets)
所有磁轨炮增加10%伤害乘数,除了超大型
Hybrid turret ships
While I am hesitant to boost individual
ships right now, I do think that a small speed boost to hybrid turret ships in
general is needed. You will notice that a few hybrid turret ships are not
mentioned here. The ones that are not listed are either fast enough already or
they have range bonuses to hybrid turrets, which means that they are meant for
longer range combat and as such should not need a velocity boost as much as












