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关于混合炮和T2弹药的改动~~

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Hybrid turrets have fallen out of grace.
Maybe they weren't that amazing to begin with, but things have gotten somewhat
worse in recent years. The speed change made it more difficult for blaster
ships to get in close. The webifier change meant that blaster tracking suddenly
wasn't good enough. The projectile boost made hybrids worse by comparison.
Whatever it was that broke the camel's back, this is where we are now; Hybrid
turrets do not compare favorably to the other turret systems.
How we go about fixing this is the big
question. Not everyone agrees on the direction we should take. Some feel that
the ships themselves are at fault. Others point out the inherent
incompatibility of armor tanking and close range combat.
I agree that those issues need to be taken
into account, but I don't think they are the best place to start when we
rebalance hybrid turrets. Before we start looking at armor tanking issues or
individual ships, Hybrid weapons as a whole need to be boosted up to a level
where using them becomes desirable. The goal is to make them better at what
they already do, not to change their roles. Blasters should do high damage at
short range. Railguns should do average damage at long range. Now let's dive
right into the details.
唔…絮絮叨叨一大堆…下面进入改动细节:
Hybrid Turrets
Reduce CPU usage:
XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU
** Exception: 75mm Railguns (they already
have very low CPU requirements.)
混合炮,减少CPU占用
超大型型 -5
大型 -3
中型 -2
小型 -1
除了 75MM炮
Reduce Powergrid usage:
All hybrid turrets: -12% Powergrid usage.
Rounded to nearest whole number.
** Exceptions: Light Electron Blasters,
Light Ion Blasters, 125mm Railguns, 75mm Railguns (they already have very low Powergrid
requirements.)
所有混合炮减少12%的PG占用,四舍五入到最接近整数
除了轻电子炮,轻离子炮,125MM炮和75MM炮
Reduced Capacitor usage:
All hybrid turrets: -30% capacitor use
所有混合炮减少30%的电容消耗
Tracking Speed Increase:
All blaster turrets: +20% to Tracking speed
** Exception: XL turrets (they already have
good tracking when compared to other XL turrets)
所有疾速炮增加20%的转速,除了超大型
Railguns
Damage Increase:
All railgun turrets: +10% to Damage
modifier
** Exception: XL turrets (they already have
good damage when compared to other XL turrets)
所有磁轨炮增加10%伤害乘数,除了超大型
Hybrid turret ships
While I am hesitant to boost individual
ships right now, I do think that a small speed boost to hybrid turret ships in
general is needed. You will notice that a few hybrid turret ships are not
mentioned here. The ones that are not listed are either fast enough already or
they have range bonuses to hybrid turrets, which means that they are meant for
longer range combat and as such should not need a velocity boost as much as



IP属地:浙江1楼2011-11-02 00:04回复
    other hybrid turret ships.
    Max Velocity +10 on the following ships:
    Arazu, Astarte, Brutix, Catalyst, Deimos,
    Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios,
    Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue,
    Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant
    以上舰船加10点速度
    Max Velocity +5 on the following ships:
    Cormorant, Federation Navy Comet, Hyperion,
    Kronos, Sin, Vindicator
    以上舰船加5点速度
    Inertia Modifier -5% on the following ships:
    Adrestia, Arazu, Ares, Astarte, Atron,
    Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy
    Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy
    Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur,
    Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue,
    Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax,
    Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture
    以上舰船减5%惯性系数
    Tech II Ammo
    I did some comparison between the tech II ammo
    types and found that one hybrid ammo type did indeed need some work. I also
    found that the other turret types had some very underwhelming ammo. Rather than
    limit myself to only boosting the hybrid ammo, I will also be making some
    changes to other tech II ammo types. Javelin is quite obviously underpowered.
    The correlating laser and projectile ammo, Gleam and Quake, are equally
    underwhelming and they all need some change. Additionally, Hail sticks out as
    terribly underpowered.
    Javelin (all sizes): Removed cap penalty
    标枪:取消电容惩罚
    Javelin, Gleam and Quake (all sizes):
    Removed tracking speed penalty, added 25% tracking speed bonus
    标枪,微光和地震:取消追踪速度惩罚,提供25%追踪速度加成
    Hail (all sizes): Removed falloff penalty
    冰雹:取消失准距离惩罚
    


    IP属地:浙江2楼2011-11-02 00:04
    回复
      2026-01-26 01:40:25
      广告
      不感兴趣
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      这也没违规内容呀
      为啥刚才一发就马上被删除了?


      IP属地:浙江3楼2011-11-02 00:05
      回复
        求翻译...


        IP属地:广东来自手机贴吧4楼2011-11-02 00:06
        回复
          有翻译...


          IP属地:浙江5楼2011-11-02 00:07
          回复
            改动内容翻译了
            其他的作者发表感想感谢支持什么的就不用了吧...


            IP属地:浙江6楼2011-11-02 00:08
            回复
              。。。。。我的C3终于有用武之地了吗。。。


              IP属地:浙江7楼2011-11-02 00:55
              回复
                所有混合炮减少12%的PG占用,四舍五入到最接近整数
                所有疾速炮增加20%的转速,除了超大型
                所有磁轨炮增加10%伤害乘数,除了超大型
                混合炮,减少CPU占用
                是不是可以说盖伦特飞行员的春天终于到来了?


                IP属地:湖北8楼2011-11-10 12:26
                回复