
我原来多删了东西,等等等等,你这样搞一下试试
if (iGameTurn >= getTurnForYear(1300) and iGameTurn <= getTurnForYear(1600)):
if (iGameTurn % 18 == 0):
if (gc.getMap().plot(27, 29).getNumUnits() == 0):
self.makeUnit(con.iNativeAmericaDogSoldier, iBarbarian, (27, 29), 3 + iHandicap, 1)
if (iGameTurn >= getTurnForYear(1300) and iGameTurn <= getTurnForYear(1600)):
if (iGameTurn % 18 == 0):
if (gc.getMap().plot(30, 13).getNumUnits() == 0):
self.makeUnit(con.iArcher, iBarbarian, (27, 29), 3 + iHandicap, 1)
if (iGameTurn >= getTurnForYear(1300) and iGameTurn <= getTurnForYear(1600)):
if (iGameTurn % 18 == 9):
if (gc.getMap().plot(30, 13).getNumUnits() == 0):
self.makeUnit(con.iNativeAmericaDogSoldier, iBarbarian, (30, 13), 3 + iHandicap, 1)
if (iGameTurn >= getTurnForYear(1300) and iGameTurn <= getTurnForYear(1600)):
if (iGameTurn % 18 == 9):
if (gc.getMap().plot(27, 29).getNumUnits() == 0):
self.makeUnit(con.iArcher, iBarbarian, (30, 13), 3 + iHandicap, 1)