RPS: So…what’s changing with the world?
Higby:
It’s the same world, but we’re doing a revisioning of the entire thing. The
storyline is starting from where Planetside 1 started, we’re not following it
up. We’re redefining what Auraxis is and spending a lot of time redefining the
roles of the factions. Factions in PS2 are super-important, not just the red
team versus the blue; they play the game in a completely different way. We’re
creating very distinct motivations and lore for the factions, so they have
their own reasons for doing what they’re doing and hating the other factions,
and that all feeds into their gameplay types and the types of people who will
enjoy playing those factions.