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谁来看看我改的武直代码到底有什么问题?

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RT。我的武直是修改苏军的武直,去掉其在地上展开成小巨炮的能力,然后用增加旋转炮塔的方式让其旋翼旋转,但是其运动方式却出现了问题。在直升机悬停和移动的时候,机身不断的以自身坐标轴中心左右剧烈摆动,而且鼠标光标移到直升机上的时候仍然有“展开”的样式,只是在命令其展开的时候直升机只是在原地上空盘旋了一圈就下降到地上,并没有展开。
; Soviet Siege Chopper
[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=Machinecannon
Secondary=TVMissile
Strength=250
NavalTargeting=1
Sensors=yes
SensorsSight=8
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=12
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=600
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1500
Points=30
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,SELF_HEAL
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=MachinecannonE
EliteSecondary=TVMissileE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
AntiInfantryValue=15
AntiArmorValue=25
AntiAirValue=0
Turret=yes
TurretSpins=yes
IsSelectableCombatant=yes ; TR
BuildTimeMultiplier=0.7
BalloonHover=yes

我新增的AH-64阿帕奇的代码与其极其相似,只是武器不同和调用的模型不同而已,但阿帕奇的运动方式却一切正常。
[Militiary Chopper]
UIName=Name:Gunship
Name=Gunship
Prerequisite=GAWEAP,GATECH,RADAR
Primary=15mm
Secondary=TVMissile
Strength=250
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=12
NavalTargeting=1
Sensors=yes
SensorsSight=8
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=12
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=800
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1750
Soylent=1500
Points=30
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceSecondaryWeaponAttack=SeigeChopperAttackLand
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
SpeedType=Hover
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,SELF_HEAL
EliteAbilities=STRONGER,FIREPOWER,ROF,SELF_HEAL
Size=15
SizeLimit=2
AntiInfantryValue=15
AntiArmorValue=25
AntiAirValue=0
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
ElitePrimary=15mmE
EliteSecondary=TVMissileE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
Turret=yes
TurretSpins=yes
IsSelectableCombatant=yes ; TR
Image=APACHE
BuildTimeMultiplier=.7
BalloonHover=yes


1楼2011-08-10 20:47回复
    IsSimpleDeployer=yes
    这句明显不该要


    IP属地:重庆2楼2011-08-10 21:53
    回复
      2026-01-04 05:26:21
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      展开光标的问题解决,但是直升机在飞行和攻击的时候,机身仍然不断左右剧烈的摆动,这到底是怎么回事?
        我是初步将尤里复仇自带的苏军武直模型外形修改,去掉了尾旋翼——当然的,直升机模型在今后会改为自己制作的模型,米-28直升机将不会再成为披着米-24雌鹿直升机外形的山寨品了——其实尤里复仇的武直外形是米-24雌鹿——而我们一直都被Westwood给蒙骗了,原来尤里复仇的“武装直升机”和隐藏起来的“HIND”居然都是雌鹿!
        如果自己制作的直升机模型能够解决上述这类问题那就好了——但怎么感觉怎么都不像是模型的问题!


      3楼2011-08-10 22:55
      回复
        昨天抽了没发出来...
        直接用旋翼动画不行么?


        IP属地:浙江4楼2011-08-11 08:41
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          昨天关电脑的时候就想到会不会是模型的动画给添加了1帧,今天打开模型一看,还真是!


          5楼2011-08-11 18:11
          回复
            Trainable=yes 这句最好也别要,不然直升机就不能升级了


            6楼2011-08-11 18:21
            回复
              你这是在说反话


              7楼2011-08-11 18:22
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