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source地图求助aaaaaaaaaaaaaaaaaa

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为什么我编译的官方起源图水是正常的

在自己的图里水的反射效果却根本显示不了




1楼2011-07-09 21:06回复
    1、没看懂……上下两幅地图除了地形以外有啥差别来着?
    2、这图片……你特效没怎么开吧,锯齿锯齿……
    3、也有可能是水实体设置问题,对起源研究不大表示无力


    2楼2011-07-09 22:23
    回复
      2026-04-15 03:55:56
      广告
      不感兴趣
      开通SVIP免广告
      表示不精通起源,但是对起源有了解的路过
      只出过一张渣渣L4D2 生还者模式地图...
      还有2张HL2DM的图。。


      IP属地:山东3楼2011-07-09 23:32
      回复
        电脑小白飘过~~~~~~


        IP属地:江苏4楼2011-07-10 01:09
        回复
          第二张图反射和折射效果都没啊。。。


          5楼2011-07-10 08:31
          回复
            起源引擎的水是不需要实体的。。1个 env_cubemap make 到水上
            1个water_lod_control 放在水的上面即可
            水就是普通的固体即可,,


            IP属地:山东6楼2011-07-10 12:18
            回复
              求L4D2 的FGD
              找了半天了


              7楼2011-07-10 13:16
              回复
                我放的就是固体。。。而且那两个玩意也放了(我知道怎么pick env_cubemap)


                IP属地:浙江8楼2011-07-10 19:59
                回复
                  2026-04-15 03:49:56
                  广告
                  不感兴趣
                  开通SVIP免广告
                  还是把log贴出来吧
                  materialPath: d:\steam\steamapps\djj8841144\counter-strike source\cstrike\materials
                  Loading D:\hl2maps\gm_newmap.vmf
                  Could not locate 'GameData' key in d:\steam\steamapps\djj8841144\counter-strike source\cstrike\gameinfo.txt
                  Patching WVT material: maps/gm_newmap/nature/infblendgrassdirt001a_wvt_patch
                  Patching WVT material: maps/gm_newmap/nature/blendrocksgrass005a_wvt_patch
                  fixing up env_cubemap materials on brush sides...
                  Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
                  Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
                  0...1...2...3...4...5...6...7...8...9...10**** leaked ****
                  Entity prop_dynamic_override (-8717.00 650.00 -441.00) leaked!
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 10240.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 9728.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 10240.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 10240.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 10240.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 8704.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 7680.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 6656.0 -486.0)
                  Leaf 0 contents:
                  Leaf 1 contents: CONTENTS_SOLID
                  viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                  This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                  Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                  Candidate brush IDs:
                  


                  IP属地:浙江9楼2011-07-10 20:06
                  回复

                    *** Suppressing further FindPortalSide errors.... ***
                    Processing areas...done (0)
                    Building Faces...done (1)
                    FixTjuncs...
                    PruneNodes...
                    WriteBSP...
                    done (0)
                    Creating default LDR cubemaps for env_cubemap using skybox materials:
                    skybox/sky_day01_01*.vmt
                    ! Run buildcubemaps in the engine to get the correct cube maps.
                    Creating default HDR cubemaps for env_cubemap using skybox materials:
                    skybox/sky_day01_01*.vmt
                    ! Run buildcubemaps in the engine to get the correct cube maps.
                    Finding displacement neighbors...
                    Finding lightmap sample positions...
                    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
                    Building Physics collision data...
                    done (1) (147785 bytes)
                    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
                    Compacting texture/material tables...
                    Reduced 781 texinfos to 389
                    Reduced 53 texdatas to 41 (1961 bytes to 1409)
                    Writing D:\hl2maps\gm_newmap.bsp
                    3 seconds elapsed
                    2 threads
                    reading d:\hl2maps\gm_newmap.bsp
                    reading d:\hl2maps\gm_newmap.prt
                    LoadPortals: couldn't read d:\hl2maps\gm_newmap.prt
                    [Reading texlights from 'lights.rad']
                    [1 texlights parsed from 'lights.rad']
                    Loading d:\hl2maps\gm_newmap.bsp
                    No vis information, direct lighting only.
                    5721 faces
                    1 degenerate faces
                    7268425 square feet [1046653312.00 square inches]
                    64 Displacements
                    826840 Square Feet [119065072.00 Square Inches]
                    3 direct lights
                    0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1583 sec>
                    0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
                    0 of 0 (0% of) surface lights went in leaf ambient cubes.
                    0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
                    Ready to Finish
                    Object names Objects/Maxobjs Memory / Maxmem Fullness
                    ------------ --------------- --------------- --------
                    models 7/1024 336/49152 ( 0.7%)
                    brushes 392/8192 4704/98304 ( 4.8%)
                    brushsides 2805/65536 22440/524288 ( 4.3%)
                    planes 2392/65536 47840/1310720 ( 3.6%)
                    vertexes 7875/65536 94500/786432 (12.0%)
                    nodes 3559/65536 113888/2097152 ( 5.4%)
                    texinfos 389/12288 28008/884736 ( 3.2%)
                    texdata 41/2048 1312/65536 ( 2.0%)
                    dispinfos 64/0 11264/0 ( 0.0%)
                    disp_verts 5184/0 103680/0 ( 0.0%)
                    disp_tris 8192/0 16384/0 ( 0.0%)
                    disp_lmsamples 1721344/0 1721344/0 ( 0.0%)
                    faces 5721/65536 320376/3670016 ( 8.7%)
                    hdr faces 0/65536 0/3670016 ( 0.0%)
                    origfaces 1273/65536 71288/3670016 ( 1.9%)
                    leaves 3567/65536 114144/2097152 ( 5.4%)
                    leaffaces 6163/65536 12326/131072 ( 9.4%)
                    


                    IP属地:浙江10楼2011-07-10 20:07
                    回复
                      leafbrushes 1856/65536 3712/131072 ( 2.8%)
                      areas 2/256 16/2048 ( 0.8%)
                      surfedges 31101/512000 124404/2048000 ( 6.1%)
                      edges 16852/256000 67408/1024000 ( 6.6%)
                      LDR worldlights 3/8192 264/720896 ( 0.0%)
                      HDR worldlights 0/8192 0/720896 ( 0.0%)
                      leafwaterdata 3/32768 36/393216 ( 0.0%)
                      waterstrips 294/32768 2940/327680 ( 0.9%)
                      waterverts 0/65536 0/786432 ( 0.0%)
                      waterindices 4401/65536 8802/131072 ( 6.7%)
                      cubemapsamples 3/1024 48/16384 ( 0.3%)
                      overlays 0/512 0/180224 ( 0.0%)
                      LDR lightdata [variable] 6964968/0 ( 0.0%)
                      HDR lightdata [variable] 0/0 ( 0.0%)
                      visdata [variable] 0/16777216 ( 0.0%)
                      entdata [variable] 45730/393216 (11.6%)
                      LDR ambient table 3567/65536 14268/262144 ( 5.4%)
                      HDR ambient table 3567/65536 14268/262144 ( 5.4%)
                      LDR leaf ambient 18296/65536 512288/1835008 (27.9%)
                      HDR leaf ambient 3567/65536 99876/1835008 ( 5.4%)
                      occluders 0/0 0/0 ( 0.0%)
                      occluder polygons 0/0 0/0 ( 0.0%)
                      occluder vert ind 0/0 0/0 ( 0.0%)
                      detail props [variable] 1/12 ( 8.3%)
                      static props [variable] 1/12 ( 8.3%)
                      pakfile [variable] 430549/0 ( 0.0%)
                      physics [variable] 147785/4194304 ( 3.5%)
                      physics terrain [variable] 20264/1048576 ( 1.9%)
                      Level flags = 0
                      Total triangle count: 14520
                      Writing d:\hl2maps\gm_newmap.bsp
                      2 minutes, 33 seconds elapsed
                      


                      IP属地:浙江11楼2011-07-10 20:07
                      回复
                        Loading d:\hl2maps\gm_newmap.bsp
                        No vis information, direct lighting only.
                        5941 faces
                        1 degenerate faces
                        7251797 square feet [1044258816.00 square inches]
                        64 Displacements
                        826840 Square Feet [119065072.00 Square Inches]
                        3 direct lights
                        0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1533 sec>
                        0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
                        0 of 0 (0% of) surface lights went in leaf ambient cubes.
                        0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
                        Ready to Finish
                        Object names Objects/Maxobjs Memory / Maxmem Fullness
                        ------------ --------------- --------------- --------
                        models 6/1024 288/49152 ( 0.6%)
                        brushes 401/8192 4812/98304 ( 4.9%)
                        brushsides 2888/65536 23104/524288 ( 4.4%)
                        planes 2484/65536 49680/1310720 ( 3.8%)
                        vertexes 8136/65536 97632/786432 (12.4%)
                        nodes 3676/65536 117632/2097152 ( 5.6%)
                        texinfos 402/12288 28944/884736 ( 3.3%)
                        texdata 40/2048 1280/65536 ( 2.0%)
                        dispinfos 64/0 11264/0 ( 0.0%)
                        disp_verts 5184/0 103680/0 ( 0.0%)
                        disp_tris 8192/0 16384/0 ( 0.0%)
                        disp_lmsamples 1721344/0 1721344/0 ( 0.0%)
                        faces 5941/65536 332696/3670016 ( 9.1%)
                        hdr faces 0/65536 0/3670016 ( 0.0%)
                        origfaces 1311/65536 73416/3670016 ( 2.0%)
                        leaves 3683/65536 117856/2097152 ( 5.6%)
                        leaffaces 6506/65536 13012/131072 ( 9.9%)
                        leafbrushes 2151/65536 4302/131072 ( 3.3%)
                        areas 2/256 16/2048 ( 0.8%)
                        surfedges 32360/512000 129440/2048000 ( 6.3%)
                        edges 17525/256000 70100/1024000 ( 6.8%)
                        LDR worldlights 3/8192 264/720896 ( 0.0%)
                        HDR worldlights 0/8192 0/720896 ( 0.0%)
                        leafwaterdata 3/32768 36/393216 ( 0.0%)
                        waterstrips 314/32768 3140/327680 ( 1.0%)
                        waterverts 0/65536 0/786432 ( 0.0%)
                        waterindices 4683/65536 9366/131072 ( 7.1%)
                        cubemapsamples 3/1024 48/16384 ( 0.3%)
                        overlays 0/512 0/180224 ( 0.0%)
                        LDR lightdata [variable] 6986288/0 ( 0.0%)
                        HDR lightdata [variable] 0/0 ( 0.0%)
                        visdata [variable] 0/16777216 ( 0.0%)
                        entdata [variable] 47981/393216 (12.2%)
                        LDR ambient table 3683/65536 14732/262144 ( 5.6%)
                        HDR ambient table 3683/65536 14732/262144 ( 5.6%)
                        LDR leaf ambient 19916/65536 557648/1835008 (30.4%)
                        HDR leaf ambient 3683/65536 103124/1835008 ( 5.6%)
                        occluders 0/0 0/0 ( 0.0%)
                        occluder polygons 0/0 0/0 ( 0.0%)
                        occluder vert ind 0/0 0/0 ( 0.0%)
                        detail props [variable] 1/12 ( 8.3%)
                        static props [variable] 1/12 ( 8.3%)
                        pakfile [variable] 354890/0 ( 0.0%)
                        physics [variable] 151490/4194304 ( 3.6%)
                        physics terrain [variable] 20264/1048576 ( 1.9%)
                        Level flags = 0
                        Total triangle count: 15185
                        Writing d:\hl2maps\gm_newmap.bsp
                        2 minutes, 40 seconds elapsed
                        materialPath: d:\steam\steamapps\djj8841144\counter-strike source\cstrike\materials
                        Loading D:\hl2maps\gm_newmap.vmf
                        Could not locate 'GameData' key in d:\steam\steamapps\djj8841144\counter-strike source\cstrike\gameinfo.txt
                        Patching WVT material: maps/gm_newmap/nature/infblendgrassdirt001a_wvt_patch
                        Patching WVT material: maps/gm_newmap/nature/blendrocksgrass005a_wvt_patch
                        fixing up env_cubemap materials on brush sides...
                        env_cubemap pointing at deleted brushside near (-2992, -4343, 163)
                        Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
                        Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
                        0...1...2...3...4...5...6...7...8...9...10**** leaked ****
                        Entity prop_dynamic_override (-8717.00 650.00 -441.00) leaked!
                        


                        IP属地:浙江12楼2011-07-10 20:09
                        回复
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 10240.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 9728.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 10240.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 10240.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 10240.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 8704.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 7680.0 -486.0)
                          Leaf 0 contents:
                          Leaf 1 contents: CONTENTS_SOLID
                          viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                          This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                          Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                          Candidate brush IDs:
                          


                          IP属地:浙江13楼2011-07-10 20:09
                          回复

                            FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 6656.0 -486.0)
                            Leaf 0 contents:
                            Leaf 1 contents: CONTENTS_SOLID
                            viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
                            This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
                            Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
                            Candidate brush IDs:
                            *** Suppressing further FindPortalSide errors.... ***
                            Processing areas...done (0)
                            Building Faces...done (0)
                            FixTjuncs...
                            PruneNodes...
                            WriteBSP...
                            done (0)
                            Creating default LDR cubemaps for env_cubemap using skybox materials:
                            skybox/militia_hdr*.vmt
                            ! Run buildcubemaps in the engine to get the correct cube maps.
                            Creating default HDR cubemaps for env_cubemap using skybox materials:
                            skybox/militia_hdr*.vmt
                            ! Run buildcubemaps in the engine to get the correct cube maps.
                            Finding displacement neighbors...
                            Finding lightmap sample positions...
                            Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
                            Building Physics collision data...
                            done (1) (153298 bytes)
                            Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
                            Compacting texture/material tables...
                            Reduced 800 texinfos to 404
                            Reduced 53 texdatas to 40 (1967 bytes to 1354)
                            Writing D:\hl2maps\gm_newmap.bsp
                            8 seconds elapsed
                            2 threads
                            reading d:\hl2maps\gm_newmap.bsp
                            reading d:\hl2maps\gm_newmap.prt
                            LoadPortals: couldn't read d:\hl2maps\gm_newmap.prt
                            [Reading texlights from 'lights.rad']
                            [1 texlights parsed from 'lights.rad']
                            Loading d:\hl2maps\gm_newmap.bsp
                            No vis information, direct lighting only.
                            6040 faces
                            1 degenerate faces
                            7526199 square feet [1083772672.00 square inches]
                            64 Displacements
                            826840 Square Feet [119065072.00 Square Inches]
                            3 direct lights
                            0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1607 sec>
                            0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
                            0 of 0 (0% of) surface lights went in leaf ambient cubes.
                            0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
                            Ready to Finish
                            Object names Objects/Maxobjs Memory / Maxmem Fullness
                            ------------ --------------- --------------- --------
                            models 6/1024 288/49152 ( 0.6%)
                            brushes 407/8192 4884/98304 ( 5.0%)
                            brushsides 2924/65536 23392/524288 ( 4.5%)
                            planes 2490/65536 49800/1310720 ( 3.8%)
                            vertexes 8272/65536 99264/786432 (12.6%)
                            nodes 3776/65536 120832/2097152 ( 5.8%)
                            texinfos 404/12288 29088/884736 ( 3.3%)
                            texdata 40/2048 1280/65536 ( 2.0%)
                            dispinfos 64/0 11264/0 ( 0.0%)
                            disp_verts 5184/0 103680/0 ( 0.0%)
                            


                            IP属地:浙江14楼2011-07-10 20:09
                            回复
                              2026-04-15 03:43:56
                              广告
                              不感兴趣
                              开通SVIP免广告
                              disp_tris 8192/0 16384/0 ( 0.0%)
                              disp_lmsamples 1721344/0 1721344/0 ( 0.0%)
                              faces 6040/65536 338240/3670016 ( 9.2%)
                              hdr faces 0/65536 0/3670016 ( 0.0%)
                              origfaces 1333/65536 74648/3670016 ( 2.0%)
                              leaves 3783/65536 121056/2097152 ( 5.8%)
                              leaffaces 6607/65536 13214/131072 (10.1%)
                              leafbrushes 2173/65536 4346/131072 ( 3.3%)
                              areas 2/256 16/2048 ( 0.8%)
                              surfedges 32922/512000 131688/2048000 ( 6.4%)
                              edges 17827/256000 71308/1024000 ( 7.0%)
                              LDR worldlights 3/8192 264/720896 ( 0.0%)
                              HDR worldlights 0/8192 0/720896 ( 0.0%)
                              leafwaterdata 3/32768 36/393216 ( 0.0%)
                              waterstrips 321/32768 3210/327680 ( 1.0%)
                              waterverts 0/65536 0/786432 ( 0.0%)
                              waterindices 4824/65536 9648/131072 ( 7.4%)
                              cubemapsamples 3/1024 48/16384 ( 0.3%)
                              overlays 0/512 0/180224 ( 0.0%)
                              LDR lightdata [variable] 6988000/0 ( 0.0%)
                              HDR lightdata [variable] 0/0 ( 0.0%)
                              visdata [variable] 0/16777216 ( 0.0%)
                              entdata [variable] 48484/393216 (12.3%)
                              LDR ambient table 3783/65536 15132/262144 ( 5.8%)
                              HDR ambient table 3783/65536 15132/262144 ( 5.8%)
                              LDR leaf ambient 20130/65536 563640/1835008 (30.7%)
                              HDR leaf ambient 3783/65536 105924/1835008 ( 5.8%)
                              occluders 0/0 0/0 ( 0.0%)
                              occluder polygons 0/0 0/0 ( 0.0%)
                              occluder vert ind 0/0 0/0 ( 0.0%)
                              detail props [variable] 1/12 ( 8.3%)
                              static props [variable] 1/12 ( 8.3%)
                              pakfile [variable] 354890/0 ( 0.0%)
                              physics [variable] 153298/4194304 ( 3.7%)
                              physics terrain [variable] 20264/1048576 ( 1.9%)
                              Level flags = 0
                              Total triangle count: 15461
                              Writing d:\hl2maps\gm_newmap.bsp
                              2 minutes, 28 seconds elapsed
                              


                              IP属地:浙江15楼2011-07-10 20:09
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