#include <iostream>
#include <stdio.h>
using namespace std;
#define MAXN 60
void clique(int n, int* u, int mat[][MAXN], int size, int& max, int& bb, int* res, int* rr, int* c) {
int i, j, vn, v[MAXN];
if (n) {
if (size + c[u[0]] <= max) return;
for (i = 0; i < n + size - max && i < n; ++ i) {
for (j = i + 1, vn = 0; j < n; ++ j)
if (mat[u[i]][u[j]])
v[vn ++] = u[j];
rr[size] = u[i];
clique(vn, v, mat, size + 1, max, bb, res, rr, c);
if (bb) return;
}
} else if (size > max) {
max = size;
for (i = 0; i < size; ++ i)
res[i] = rr[i];
bb = 1;
}
}
int maxclique(int n, int mat[][MAXN], int *ret) {
int max = 0, bb, c[MAXN], i, j;
int vn, v[MAXN], rr[MAXN];
for (c[i = n - 1] = 0; i >= 0; -- i) {
for (vn = 0, j = i + 1; j < n; ++ j)
if (mat[i][j])
v[vn ++] = j;
bb = 0;
rr[0] = i;
clique(vn, v, mat, 1, max, bb, ret, rr, c);
c[i] = max;
}
return max;
}
int main()
{
int n,i,j,ret[MAXN],mat[MAXN][MAXN];
while (scanf("%d",&n)&&n)
{
for (i=0;i<n;i++)
for (j=0;j<n;j++) scanf("%d",&mat[i][j]);
printf("%d\n",maxclique(n,mat,ret));
}
return 0;
}
#include <stdio.h>
using namespace std;
#define MAXN 60
void clique(int n, int* u, int mat[][MAXN], int size, int& max, int& bb, int* res, int* rr, int* c) {
int i, j, vn, v[MAXN];
if (n) {
if (size + c[u[0]] <= max) return;
for (i = 0; i < n + size - max && i < n; ++ i) {
for (j = i + 1, vn = 0; j < n; ++ j)
if (mat[u[i]][u[j]])
v[vn ++] = u[j];
rr[size] = u[i];
clique(vn, v, mat, size + 1, max, bb, res, rr, c);
if (bb) return;
}
} else if (size > max) {
max = size;
for (i = 0; i < size; ++ i)
res[i] = rr[i];
bb = 1;
}
}
int maxclique(int n, int mat[][MAXN], int *ret) {
int max = 0, bb, c[MAXN], i, j;
int vn, v[MAXN], rr[MAXN];
for (c[i = n - 1] = 0; i >= 0; -- i) {
for (vn = 0, j = i + 1; j < n; ++ j)
if (mat[i][j])
v[vn ++] = j;
bb = 0;
rr[0] = i;
clique(vn, v, mat, 1, max, bb, ret, rr, c);
c[i] = max;
}
return max;
}
int main()
{
int n,i,j,ret[MAXN],mat[MAXN][MAXN];
while (scanf("%d",&n)&&n)
{
for (i=0;i<n;i++)
for (j=0;j<n;j++) scanf("%d",&mat[i][j]);
printf("%d\n",maxclique(n,mat,ret));
}
return 0;
}










