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我建议差评也不用改了

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应激反应是吧,正式版更新一个星期没上游戏等后续,变成应激反应了
那我不得不给安东尼展示一下深思熟虑的结果了此后平衡性怎么改我的差评会一直挂在那,此前差评是给制作组的提醒,此后就是塔2值得这个差评,反正打差评改回去了就是版本刚更新的应激反应,那以后都不应激了,安东尼满意了吧


IP属地:安徽来自iPhone客户端1楼2026-04-24 12:06回复
    深思熟虑的意见被当成应激反应,那么这个差评值得永远挂着


    IP属地:重庆来自Android客户端2楼2026-04-24 12:28
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      2026-05-06 21:31:54
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      还适应,玩家适应了门扉胜率自然就上去了,胜率上去了安➗就有理由不改了。而且就门扉这机制他还敢说不针对某些特定玩法?谁不知道门扉克死大部分无限?还克死了机煲大部分玩法


      IP属地:广西来自Android客户端4楼2026-04-24 12:37
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        On Doormaker:
        We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we'll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren't too abrasive against certain playstyles.


        IP属地:广东5楼2026-04-24 13:17
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          游戏王重坑卡组胜率也不高,有谁愿意一直和重坑卡组玩吗?什么脑浆发言?


          IP属地:江苏来自Android客户端6楼2026-04-24 13:29
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            即使后面平衡好好评率也不会回来的,参考丝之歌,到现在也是环大陆好评


            IP属地:辽宁来自Android客户端7楼2026-04-24 13:33
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              骗你的,无论怎么改大多数人都不会把差评改回来的,本来的事


              IP属地:山西来自Android客户端9楼2026-04-24 14:36
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