1.1 General Tracing Approaches 基本追查方法
The record of different actions, which affect the update of ratings and statuses is based, take place during the battle.
The account may have one of the following statuses:
帐号有3种状态
1.Clear (not a teamkiller)正常
2.Under suspicion 嫌疑
3.Teamkiller 队友杀手
A player possesses local and global statuses “Clear” on default and the respective ratings equal zero. Statuses depend on the changes of the respective ratings. The update of ratings is underway both during the battle and after it.
玩家默认的状态是“正常”,根据评定的改变而改变,评定在战斗中实时记录
Teamdamage and teamkills (as extreme cases of teamdamage) are used for defining the degree of suspicion. Some cases of teamdamage and teamkills should be considered separately.
打伤、TK会增加嫌疑度,某些情况下会分开考虑
If the account has been identified as a teamkiller and has received a ban for it, its global status is reset to “Under suspicion” after the ban is over. The global rating is also set to the indicator equal to the first extreme
valuation of teamkilling (see Extreme valuations and factors for teamkilling).
如果TK者被BAN,BAN号期结束后状态改为“嫌疑”,(后面没看懂)
1.1.1 Special cases of teamdamage/teamkills 特殊情况
1.1.1.1 Non-teamdamage 非队友伤害
The following cases are NOT teamdamage:
以下情况不属于队友伤害
• Self-destruction 自爆
• Damaging the player whose local status equals “Teamkiller”. They can be destroyed with no further punishment. (ATTENTION! Only a player with special signs (described in the paragraph 2.1.1) is counted as a 'TeamKiller'
打伤本地状态为“队友杀手”的玩家,可将其击毁而不受惩罚(注意!有特殊标记的才是队友杀手)
• Damaging the player of one’s own platoon. Though formally the player is part of a team, they can deal with the problems of the platoon on their own.
打伤组队队友,虽然也是自己人,不过他们可以自己解决
1.2 The Degree of Responsibility 责任度
The following indicators increase the degree of responsibility:
以下标志提高责任度
• On one’s own base: damaging the player who happened to be on the team’s base
在自己基地:打伤自己基地的队友
• On enemy’s base: damaging the player who happened to be on the enemy’s base
在敌人基地:打伤敌人基地的队友
*The degree of responsibility increases seriously in case of relapse. (不太懂)
1.3 Penalties and Contribution 惩罚与赔付
Regardless of the status (local or global) the player who has done a teamdamage or a teamkill should be fined and pay with experience and credits after the battle. Apart from that the teamkiller pays contribution to the player who was
killed for teamkills (not teamdamage).
不管何种状态的玩家打伤或打死队友战后都会被扣钱和经验,此外如果击杀队友还会赔钱给被杀的队友
For calculation the following rules are applied:
以下为计算规则:
1. Experience and credits are counted for any teamdamage as for a rival team player. They will be doubled and taken away from the overall quantity of experience and credits the player gained in this battle. Further on in this instruction
The record of different actions, which affect the update of ratings and statuses is based, take place during the battle.
The account may have one of the following statuses:
帐号有3种状态
1.Clear (not a teamkiller)正常
2.Under suspicion 嫌疑
3.Teamkiller 队友杀手
A player possesses local and global statuses “Clear” on default and the respective ratings equal zero. Statuses depend on the changes of the respective ratings. The update of ratings is underway both during the battle and after it.
玩家默认的状态是“正常”,根据评定的改变而改变,评定在战斗中实时记录
Teamdamage and teamkills (as extreme cases of teamdamage) are used for defining the degree of suspicion. Some cases of teamdamage and teamkills should be considered separately.
打伤、TK会增加嫌疑度,某些情况下会分开考虑
If the account has been identified as a teamkiller and has received a ban for it, its global status is reset to “Under suspicion” after the ban is over. The global rating is also set to the indicator equal to the first extreme
valuation of teamkilling (see Extreme valuations and factors for teamkilling).
如果TK者被BAN,BAN号期结束后状态改为“嫌疑”,(后面没看懂)
1.1.1 Special cases of teamdamage/teamkills 特殊情况
1.1.1.1 Non-teamdamage 非队友伤害
The following cases are NOT teamdamage:
以下情况不属于队友伤害
• Self-destruction 自爆
• Damaging the player whose local status equals “Teamkiller”. They can be destroyed with no further punishment. (ATTENTION! Only a player with special signs (described in the paragraph 2.1.1) is counted as a 'TeamKiller'
打伤本地状态为“队友杀手”的玩家,可将其击毁而不受惩罚(注意!有特殊标记的才是队友杀手)
• Damaging the player of one’s own platoon. Though formally the player is part of a team, they can deal with the problems of the platoon on their own.
打伤组队队友,虽然也是自己人,不过他们可以自己解决
1.2 The Degree of Responsibility 责任度
The following indicators increase the degree of responsibility:
以下标志提高责任度
• On one’s own base: damaging the player who happened to be on the team’s base
在自己基地:打伤自己基地的队友
• On enemy’s base: damaging the player who happened to be on the enemy’s base
在敌人基地:打伤敌人基地的队友
*The degree of responsibility increases seriously in case of relapse. (不太懂)
1.3 Penalties and Contribution 惩罚与赔付
Regardless of the status (local or global) the player who has done a teamdamage or a teamkill should be fined and pay with experience and credits after the battle. Apart from that the teamkiller pays contribution to the player who was
killed for teamkills (not teamdamage).
不管何种状态的玩家打伤或打死队友战后都会被扣钱和经验,此外如果击杀队友还会赔钱给被杀的队友
For calculation the following rules are applied:
以下为计算规则:
1. Experience and credits are counted for any teamdamage as for a rival team player. They will be doubled and taken away from the overall quantity of experience and credits the player gained in this battle. Further on in this instruction













