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Minecraft 基岩版 26.0 更新日志

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I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows our new numbering system? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in!
我今天都不知道该从哪儿说起好 —— 是开始测试的幼年生物重做和可合成命名牌?还是说,这是我们首次启用 新版本命名体系?其实,何必选择!本次发布我们进入 26.0 版本,经过数周教鹦鹉螺新动作,你会发现这款水下坐骑有了全新的游泳动画。我们还修复了下界传送门的漏洞,你现在可以再次用岩浆激活传送门。在测试中,你可以试用可合成的命名牌,并见识全新重做的幼年生物!而且这还不是全部。让我们深入了解!
EXPERIMENTAL FEATURES
实验性玩法
GENERAL
通用
Added experimental toggle for Drop 1 of 2026
为2026年首个小更新添加了实验性选项
ITEMS
物品
Name Tags are now craftable, using paper and any metal nugget
命名牌现在可以使用纸和任意金属颗粒合成
BABY MOBS
幼年生物
Updated the models and textures of the following Baby Mobs:
更新了以下幼年生物模型与纹理:
Cow

Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Mooshroom
哞菇
Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Pig

Wolf

Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
调整了成年和幼年变种的碰撞箱,以匹配 Java 版及新模型
Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
已知问题:已驯服的狼的MERS纹理目前是占位符,将在未来的Preview更新中更新
Rabbit
兔子
Both adult and baby Rabbits also received new animations
成年和幼年变种也拥有新的动画
Tweaked the bounding box to align with the new model
调整了碰撞箱以匹配新模型
Cat

Tweaked the baby's bounding box to align with the new model
调整了幼年变种的碰撞箱以匹配新模型
Ocelot
豹猫
Chicken

Tweaked the bounding box to align with the new model
调整了碰撞箱以匹配新模型
Sheep
绵羊
Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
对相应生物使用刷怪蛋现在会生成该生物的幼年变种
SOUNDS
音效
Baby Pigs, Cats, and Wolves, now have a unique set of sounds
幼年猪、猫和狼现在拥有独特的音效
Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release
已知问题:成年狼的音效目前未按预期工作,将在未来的版本中修复
FEATURES AND BUG FIXES
特性和漏洞修复
NEW VERSION NUMBERING SYSTEM
新的版本编号系统
Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26'
今后,我们将基于年份来为版本编号。因此,对于基岩版和 Java 版,2026 年的版本号都将以 '26' 开头
For a deeper look into the changes, check out aka.ms/MinecraftVersionUpdate
如需深入了解更改内容,请查看 aka.ms/MinecraftVersionUpdate
ACCOUNTS
账户
Fixed player data becoming disconnected from account for Xbox players in split-screen mode (MCPE-233088)
修复了分屏模式下Xbox玩家账户与玩家数据断开连接的问题 (MCPE-233088)
ACCESSIBILITY
辅助功能
The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing
新的游戏玩法字幕(隐藏字幕)将在预览版中再保留一段时间,同时我们正在进行打磨和错误修复
BLOCKS
方块
Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics
竹竿不再那么明显地突然出现,除非在简单图形设置下,否则从远处看它们没有透明度(像甘蔗和仙人掌一样)
Rotated Y axis orientation of blocks in hand rendered in third person to match Java (MCPE-231979)
旋转了第三人称视角下手持方块的Y轴朝向以匹配 Java 版(MCPE-231979)
CREATOR
创作者
Added command macro support
添加了命令宏支持
Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed
在创作者设置屏幕中添加了一个切换开关,启用后会在键盘/鼠标控制设置屏幕中添加10个新的按键映射,每个映射都有一个文本输入框,用于指定按下输入时要运行的命令
Commands can only be run while in game
命令只能在游戏中运行
All re-mappable keys are coordinates of Alt plus the chosen key
所有可重新映射的按键都是 Alt 键加上所选按键的组合键
Added guard to prevent mapping a command macro key to Alt, as Alt is the coordinates key already
添加了防护措施,防止将命令宏键映射到 Alt 键,因为 Alt 键已是坐标键
DRESSING ROOM AND CHARACTER CREATOR
更衣室和角色创建器
Fixed upgrade from UWP to GDK causing corrupt skin states
修复了从 UWP 升级到 GDK 导致皮肤状态损坏的问题
Updated Android Photo Picker instead of requesting media permissions.
更新了 Android 照片选择器,而非请求媒体权限。
While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
在游戏中时,从市场退出并取消暂停后,市场中装备的经典皮肤现在会在游戏中体现出来
Loading cached appearances works while offline
离线时加载缓存的皮肤外观仍可正常工作
Prefer loading cached appearance over random skin
优先加载缓存的皮肤外观而非随机皮肤
GAMEPLAY
玩法
Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied (REALMS-13166)
卫道士现在在应用名称标签 "Johnny" 时会正确攻击所有非灾厄村民生物 (REALMS-13166)
Fixed an issue that caused Nether Portals to not get ignited by lava (MCPE-232906)
修复了下界传送门无法被岩浆点燃的问题 (MCPE-232906)
Fixed the End gateway portal that teleported the player to the void area (MCPE-228267)
修复了末地折跃门会将玩家传送至虚空的问题(MCPE-228267)
GENERAL
通用
The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (MCPE-156784)
在 PC 上游玩时,“探索的时光” 成就现在不会在到达少于17个生物群系后解锁(MCPE-156784)
Fixed an issue on Windows where the window reset to a smaller size on reopening, even when a single monitor had sufficient space (MCPE-228875)
修复了 Windows 上的一个问题,即窗口在重新打开时会重置为较小尺寸,即使单个显示器有足够空间(MCPE-228875)
GRAPHICAL
图像
Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately
修复了在使用光线追踪图形模式时拍摄的截图渲染不准确的问题
Fixed an issue where block highlight was not visible when the Outline Selection toggle was turned off in Vibrant Visuals (MCPE-222491)
修复了在灵动视效中关闭轮廓选择切换时方块高亮不可见的问题 (MCPE-222491)
Fixed an issue where the graphics mode options were changing after game updates (MCPE-226682)
修复了游戏更新后图形模式选项会改变的问题(MCPE-226682)
Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals
修复了在灵动视效中,当后方区块缺失时,水的消光效果绘制在迷雾绘制之上的问题
Fixed an issue that caused darker colors in some skins to appear washed out in Vibrant Visuals (MCPE-206669)
修复了导致某些皮肤中较深的颜色在灵动视效中看起来褪色的问题 (MCPE-206669)
Fixed a bug with the 'Hide Sky Flashes' option causing The End entrance sound to loop
修复了 “隐藏天空闪光” 选项导致末地入口音效循环播放的问题
Fixed note effects on Note Blocks not displaying the correct color in darkness
修复了音符盒的音符效果在黑暗中不正确显示颜色的问题
Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals
修复了当资源包在灵动视效中将末地传送门方块定义为点光源时,其光照渲染不正确的问题
Made the fire effect on burning mobs and players dither when the player-camera is nearby
当玩家相机靠近时,使着火的生物和玩家身上的火焰效果变得透明
Fixed the Snow Golem's pumpkin head not being dithered when the toggle is enabled (MCPE-228082)
修复了启用切换时雪傀儡的南瓜头未进行抖动处理的问题 (MCPE-228082)
Fixed dithered objects flickering when resolution is set to 50% in Vibrant Visuals (MCPE-231582)
修复了在灵动视效中将分辨率设置为 50% 时抖动物体闪烁的问题 (MCPE-231582)
Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode
修复了在灵动视效下,有时阳光会穿透墙壁(例如洞穴入口附近)的漏洞
The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (MCPE-137379)
去皮云杉原木和去皮云杉木的纹理现已与 Java 版保持一致(MCPE-137379)
Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
修复了在主菜单中切换图形模式时纹理无法正确重新加载的问题
Mobs no longer randomly flicker every few seconds (MCPE-220557)
生物不再每隔几秒随机闪烁(MCPE-220557)
Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
修复了在灵动视效模式下,低画质设置配合高视野角度时,日出日落期间地面上出现的阴影条纹。
Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
修复了在灵动视效下导致所有定位地图上的玩家标记颜色相同的问题。
Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
修复了在灵动视效下导致手持纹理物品被双重着色的问题。
Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool
修复了在编辑器中使用粘贴或重复工具时,在灵动视效效果模式下会导致视口扭曲的问题
Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (MCPE-221667)
修复了在灵动视效下,当摄像机位于方块内部时屏幕会完全变黑的问题。(MCPE-221667)
Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
修复了导致旗帜在灵动视效中显得更暗的问题。
Fixed shields with banner designs rendering incorrectly when equipped in first person. (MCPE-232638)
修复了带有旗帜图案的盾牌在第一人称视角下装备时渲染不正确的问题。(MCPE-232638)
Dithering
抖动
Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
如果已在无障碍菜单中启用抖动效果,则为玩家和生物手持的物品添加抖动效果。
Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
在辅助功能菜单中启用了抖动功能后,为玩家和生物手持的头颅、箱子、潜影盒、旗帜、潮涌核心、饰纹陶罐和铜傀儡像添加了抖动效果。
Added Cobweb block to the list of ditherable blocks.
将蜘蛛网方块添加到可染色方块列表中。
Fixed dithering for equipped shields with banner designs when held by entities.
修复了实体手持带有旗帜图案的盾牌时的抖动问题。
Data-driving
数据驱动
Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
在灵动视效配置文件中添加了根据一天中的时间指定环境光颜色的功能。
Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
在灵动视效配置文件中添加了根据一天中的时间指定环境光照度的功能。
Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.
在灵动视效配置文件中添加了根据一天中的时间指定天空光照强度的功能。
INPUT
输入
Fixed an issue where pressing the Alt key would cause the game to freeze display (MCPE-230294)
修复了按下 Alt 键会导致游戏画面冻结的问题(MCPE-230294)
The on-screen keyboard will now close when typing with a physical keyboard (MCPE-228584)
使用物理键盘输入时,屏幕键盘现在会关闭 (MCPE-228584)
Fixed not being able to type into a text box when hovered (MCPE-229178)
修复了悬停时无法在文本框中输入的问题 (MCPE-229178)
Fixed an issue on Windows where the camera would shift slightly after closing the pause menu (MCPE-227945)
修复了 Windows 平台上关闭暂停菜单后相机视角略微偏移的问题(MCPE-227945)
Fixed a bug on Windows where scrolling could cause the camera to move (MCPE-230921)
修复了 Windows 上滚动可能导致相机移动的错误(MCPE-230921)
ITEMS
物品
Spears now rotate in the same direction when charging in first and third person view
矛现在在第一人称和第三人称视角蓄力时会朝相同方向旋转
Fixed an issue where adding items to a Bundle in a Chest would sometimes not save after leaving the game (MCPE-187058)
修复了在箱子中向收纳袋添加物品后,有时在退出游戏时不会保存的问题(MCPE-187058)
Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively
钻石和下界合金马铠现在分别提供2点和3点的盔甲韧性
Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively
钻石和下界合金鹦鹉螺铠现在分别提供2和3点的盔甲韧性
Horse Armor, Nautilus Armor, and Wolf Armor now display their toughness, armor, and knockback resistance values when greater than 0
马铠、鹦鹉螺铠和狼铠现在会在其盔甲韧性、护甲值和击退抗性值大于0时显示这些数值
Piglin Spawn Egg and Piglin Brute Spawn Egg are now correctly sorted in alphabetical order (MCPE-231580)
猪灵刷怪蛋和猪灵蛮兵刷怪蛋现在已按字母顺序正确排序 (MCPE-231580)
Fixed an issue where the map marker was stuck when a Locator Map in an Item Frame was deleted (MCPE-185362)
修复了删除物品展示框中的定位地图时地图标记卡住的问题(MCPE-185362)
Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none (MCPE-232700)
钻石马铠现在提供 2 点盔甲韧性,而金马铠不提供盔甲韧性 (MCPE-232700)
Carried item models will no longer be larger when using a HD texture pack (MCPE-169754)
使用高清纹理包时,手持物品模型将不再变大 (MCPE-169754)
Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
将带有存储物品组件的物品装备到盔甲或手持槽位时,将不再删除存储内容。
Fixed an issue where trimmed armor would not appear correctly after suspending and resuming the game. (MCPE-234122)
修复了在暂停并回到游戏后,纹饰盔甲无法正确显示的问题。(MCPE-234122)
Items now flow properly in water again (MCPE-234749)
物品现在能在水中正常流动了 (MCPE-234749)
MOBS
生物
Wolf shadow and model are now centered (MCPE-176018)
狼的阴影和模型现在已居中 (MCPE-176018)
The baby variants of Zombies, Zombie Villagers, Drowned, and Husks now drop items when killed (MCPE-93172)
僵尸、僵尸村民、溺尸和尸壳的幼年变种现在被杀死时会掉落物品(MCPE-93172)
The baby variants of Squid and Glow Squid no longer drop items when killed (MCPE-189551)
鱿鱼和发光鱿鱼的幼年变种在被杀死时不再掉落物品(MCPE-189551)
Fixed an issue where Polar Bears recalculated their path to the target twice as often during the stomp attack
修复了北极熊在发动攻击期间重新计算路径至目标的频率翻倍的问题
Improved movement logic for Nautili and other underwater mobs
改进了鹦鹉螺及其他水下生物的运动逻辑
They are now less likely to get stuck on block edges
它们现在更不容易卡在方块边缘
When tempted, they navigate around obstacles instead of moving in a straight line toward the player
当被吸引时,它们会绕过障碍物移动,而不是直线朝玩家移动
They no longer spin while moving vertically
它们在垂直移动时不再旋转
They no longer move excessively slowly when moving vertically
它们在垂直移动时不再过快地移动
Mob effect particles can now appear slightly outside of the mob's bounding box
生物效果粒子现在可以略微出现在生物的碰撞箱之外
Tweaked the chance of Zombie Riders spawning with Copper Armor to more closely match Java (MCPE-229469)
调整了僵尸骑手生成时携带铜盔甲的几率,以更接近Java版(MCPE-229469)
Tweaked the chance of Husk Riders spawning with Copper Armor to more closely match Java
调整了尸壳骑手生成时携带铜盔甲的几率,以更接近Java版
Players and baby Drowned no longer float on Nautili when riding them
玩家和幼年溺尸在骑乘鹦鹉螺时不再漂浮
Attachable items no longer render when equipped to a Zombie Nautilus via commands
通过命令为僵尸鹦鹉螺装备的可附着物品不再渲染
Drowned, Skeleton, Stray, Bogged and Parched can no longer pick up spears
溺尸、骷髅、流浪者、沼骸和焦骸不再能拾取矛
Zombies that spawn riding Zombie Horses now have a loot table with an armor chance matching that of regular Zombies (MCPE-232098)
生成时骑着僵尸马的僵尸现在拥有与普通僵尸相同的盔甲掉落概率的战利品表 (MCPE-232098)
Baby Horses, Donkeys, and Mules no longer gradually grow in size as they age, matching Java Edition (MCPE-121628)
幼年马、驴和骡子不再随着时间增长而逐渐变大,与 Java 版保持一致 (MCPE-121628)
Fixed a bug where baby Zombie Horses would shrink in size when they grew into adult Zombie Horses
修复了一个幼年僵尸马在成长为成年僵尸马时会缩小体型的问题
They cannot now grow into adult Zombie Horses at all, matching Java Edition
它们现在完全无法成长为成年僵尸马,与 Java 版保持一致
Nautilus and baby Nautilus now have swim sounds
鹦鹉螺和幼年鹦鹉螺现在拥有游泳音效
Zombie Nautilus now has swim sounds
僵尸鹦鹉螺现在拥有游泳音效
Nautilus now has alternative ambient, hurt, and death sounds when on land
鹦鹉螺现在在陆地上拥有替代的环境、受伤和死亡音效
Baby Nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land
幼年鹦鹉螺现在拥有独特的游泳音效,包括在陆地上时的空闲、受伤和死亡时的音效
Zombie Nautilus now has alternative ambient, hurt, and death sounds when on land
僵尸鹦鹉螺现在在陆地上拥有空闲、受伤和死亡时的音效
Baby Drowned can now spawn with Tridents
幼年溺尸现在可以手持三叉戟生成
Adjusted the ratio at which Drowned spawn with Tridents and Fishing Rods, matching Java Edition
调整了溺尸生成时持有三叉戟和钓鱼竿的比例,以匹配 Java 版
Creaking attack animation is no longer cut short (MCPE-187288)
嘎吱攻击动画不再被中途打断 (MCPE-187288)
The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (MCPE-232061)
水下呼吸效果现在可以防止鹦鹉螺在离开水后窒息,这与其他水生生物的行为保持一致(MCPE-232061)
Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target (MCPE-232370)
溺尸现在可以控制它们骑乘的僵尸鹦鹉螺,使其能够主动追击目标 (MCPE-232370)
The Baby Zombie Horse can no longer be ridden
幼年僵尸马现在无法被骑乘
The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor
幼年僵尸马现在无法装备鞍或马铠
The following undead mobs will no longer panic when hit
以下亡灵生物被击中时将不再惊慌
Camel Husks
骆驼尸壳
Skeleton Horses
骷髅马
Zombie Horses
僵尸马
Wolf Armor is now aligned to the Wolf when it has the Armor equipped (MCPE-232488)
当狼装备狼铠时,狼铠现在会与狼对齐(MCPE-232488)
Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (MCPE-223845)
修复了一个阻止某些僵尸变种形成鸡骑士的问题:包括:(MCPE-223845)
Baby Drowned
幼年溺尸
Baby Husk
幼年尸壳
Baby Zombie Villager
幼年僵尸村民
Baby Zombified Piglin
幼年僵尸猪灵
These now have the random ability to sometimes mount the following mobs:
它们现在有时可以骑乘以下生物:
Cat

Cave Spider
洞穴蜘蛛
Chicken

Cow

Donkey

Horse

Husk
尸壳
Mooshroom
哞菇
Mule
骡子
Ocelot
豹猫
Panda
熊猫
Pig

Spider
蜘蛛
Wolf

Zombie
僵尸
Zombie Horse
僵尸马
Zombie Villager
僵尸村民
Zombified Piglin
僵尸猪灵
Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (MCPE-229542)
僵尸马和僵尸鹦鹉螺在水中游泳时不再偶尔燃烧 (MCPE-229542)
Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time
修复了一个大多数生物会长时间注视玩家、其他生物或目标的问题
For more details see the technical section
更多详情请参阅技术章节
Fixed bug where several mobs would look at players from a further distance than intended
修复了多个生物从比预期更远的距离注视玩家的问题
Allay
悦灵
Armadillo
犰狳
Axolotl
美西螈
Camel
骆驼
Frog
青蛙
Sniffer
嗅探兽
Tadpole
蝌蚪
Turtle
海龟
Wolf

All three Nautilus variants no longer have a gap between their head and shell (MCPE-231602)
所有三种鹦鹉螺变种的头和壳之间不再有间隙 (MCPE-231602)
Improved swimming animations for all three Nautilus variants:
为所有三种鹦鹉螺变种改进了游泳动画:
The head now slightly retracts into the shell while swimming, creating a propelling motion
头部现在在游泳时会轻微缩回壳中,产生推进动作
This only occurs when the Nautilus is moving and not being ridden
此情况仅当鹦鹉螺移动且未被骑乘时发生
Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile
鹦鹉螺和僵尸鹦鹉螺在敌对后不再永久提升移动速度
Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit
骷髅马、僵尸马、僵尸鹦鹉螺和骆驼尸壳不再受到潮涌核心的伤害
Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby
骷髅马、僵尸马、僵尸鹦鹉螺和骆驼尸壳在附近时不再阻止玩家睡觉
PROJECTILES
弹射物
Lingering and Splash Potions now deflect Ghast Fireballs and other deflectable projectiles on hit (MCPE-191655)
滞留与喷溅药水现在会在击中时偏转恶魂火球及其他可偏转的抛射物(MCPE-191655)
All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (MCPE-232731)
所有抛射物现在会在击中时偏转恶魂火球和其他可偏转抛射物 (MCPE-232731)
REALMS
REALMS
Fixed "Realm couldn't load" error from occurring after joining a Realm via invite
修复了通过邀请加入 Realm 后出现“Realm 无法加载”错误的问题
Fixed input legends for Realms purchase reconciliation modal
修复了 Realms 购买对账的输入图例问题
Fixed issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse
修复了使用鼠标时旁白并非总是朗读“释放空间”弹出对话框描述的问题
The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one
“释放空间”弹出对话框下的描述和存储栏标签现在被视为两个独立的叙述对象,而非一个
For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated
对于 Realms 编辑世界屏幕,重置与替换确认模式的描述已更新
Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error
当"自动"选项卡处于激活状态时,覆盖保存以创建新保存不再报错
The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action
在执行保存、删除或恢复操作时遇到错误后,Realms 存档界面现在将正确退出其加载状态
Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
Realms 动态内容审核报告通知器现已改为独立屏幕而非模态框,以修复视觉错误。
Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
修复了一个在 Realm 上创建模板世界过程中取消时可能导致游戏崩溃的错误。
The leading "1" is no longer displayed in the game server version for backups
游戏服务器版本中的前缀"1"不再在备份中显示
Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen
修复玩家可能卡在Realms时间线选择加入界面和Realms游玩进度界面之间的问题
Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase
在购买成功后,将玩家导航至 Realms 购买完成界面,而非显示模态框
Fixed bug in Realms where Villages would not generate until approached
修复了Realms中村庄直到接近时才会生成的错误
Fixed a freeze that could happen when buying a Realm on Nintendo Switch
修复了在Nintendo Switch上购买Realms时可能发生的卡顿问题


IP属地:江西1楼2026-02-22 19:38回复