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【提问】一队士兵里不同兵模的出现比例,可以修改吗?

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像侠义骑士,有的模型头盔很漂亮 有的很丑。


1楼2011-04-10 15:54回复
    可以
    要修改E:\Medieval II Total War\data\unit_models\_units下的文件,LZ有心理准备吗


    2楼2011-04-10 18:24
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      2026-02-26 14:31:18
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      要怎么改?是不是很麻烦,LS能教我下吗?
      我是新手


      3楼2011-04-10 19:55
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        回复:3楼
        估计楼主是想把兵模改得和罗马全战那样一队人马都是一模一样的对吧。


        IP属地:广东4楼2011-04-10 20:01
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          -4楼
          改掉一部分不喜欢的特征


          5楼2011-04-10 20:09
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            1.首先找到data\unit_models\下的battle_models文件以文本文档格式打开
            2.找到侠义骑士(chivalric_knights)路径描述,得到字段如下:
            17 chivalric_knights 1 3 62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod0.mesh 121 62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod1.mesh 1225 62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod2.mesh 6400 5 6 france 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_france.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 53 unit_sprites/france_Dummy_EN_Plate_Knights_sprite.spr 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 54 unit_sprites/denmark_Dummy_EN_Plate_Knights_sprite.spr 5 spain 72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_spain.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 52 unit_sprites/spain_Dummy_EN_Plate_Knights_sprite.spr 6 sicily 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_sicily.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 53 unit_sprites/sicily_Dummy_EN_Plate_Knights_sprite.spr 5 slave 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_rebels.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 52 unit_sprites/slave_Dummy_EN_Plate_Knights_sprite.spr 5 6 france 66 unit_models/AttachmentSets/Final Special Heads_france_diff.texture 66 unit_models/AttachmentSets/Final Special Heads_france_norm.texture 0   7 denmark 67 unit_models/AttachmentSets/Final Special Heads_denmark_diff.texture 67 unit_models/AttachmentSets/Final Special Heads_denmark_norm.texture 0   5 spain 65 unit_models/AttachmentSets/Final Special Heads_spain_diff.texture 65 unit_models/AttachmentSets/Final Special Heads_spain_norm.texture 0   6 sicily 66 unit_models/AttachmentSets/Final Special Heads_sicily_diff.texture 66 unit_models/AttachmentSets/Final Special Heads_sicily_norm.texture 0   5 slave 65 unit_models/AttachmentSets/Final Special Heads_slave_diff.texture 65 unit_models/AttachmentSets/Final Special Heads_slave_norm.texture 0   1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
            21 chivalric_knights_ug1 1 3 66 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_ug1_lod0.mesh 121 66 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_ug1_lod1.mesh 1225 66 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_ug1_lod2.mesh 6400 5 6 france 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_france.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 57 unit_sprites/france_Dummy_EN_Plate_Knights_ug1_sprite.spr 7 denmark 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_denmark.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 58 unit_sprites/denmark_Dummy_EN_Plate_Knights_ug1_sprite.spr 5 spain 72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_spain.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 56 unit_sprites/spain_Dummy_EN_Plate_Knights_ug1_sprite.spr 6 sicily 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_sicily.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 57 unit_sprites/sicily_Dummy_EN_Plate_Knights_ug1_sprite.spr 5 slave 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_rebels.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 56 unit_sprites/slave_Dummy_EN_Plate_Knights_ug1_sprite.spr 5 6 france 66 unit_models/AttachmentSets/Final Special Heads_france_diff.texture 66 unit_models/AttachmentSets/Final Special Heads_france_norm.texture 0   7 denmark 67 unit_models/AttachmentSets/Final Special Heads_denmark_diff.texture 67 unit_models/AttachmentSets/Final Special Heads_denmark_norm.texture 0   5 spain 65 unit_models/AttachmentSets/Final Special Heads_spain_diff.texture 65 unit_models/AttachmentSets/Final Special Heads_spain_norm.texture 0   6 sicily 66 unit_models/AttachmentSets/Final Special Heads_sicily_diff.texture 66 unit_models/AttachmentSets/Final Special Heads_sicily_norm.texture 0   5 slave 65 unit_models/AttachmentSets/Final Special Heads_slave_diff.texture 65 unit_models/AttachmentSets/Final Special Heads_slave_norm.texture 0   1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
            


            6楼2011-04-10 20:12
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              3.其中17 chivalric_knights 1
              3
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod0.mesh 121
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod1.mesh 1225
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod2.mesh 6400
              是我们要改的
              变成
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod0.mesh 121
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod0.mesh 1225
              62 unit_models/_Units/EN_Pplate_Plate/chivalric_knights_lod0.mesh 6400
              或者都变成chivalric_knights_lod1,chivalric_knights_lod2,其中一种就是你认为好看的头盔
              4.找到6 france 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_france.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
              下的贴图,用PS打开,将头盔的贴图修改为匹配第三步你选择模型的那种。
              也可以不改,但有时候会看起来有点问题。
              


              7楼2011-04-10 20:18
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                这种办法的结果是像4楼说的一样,变成每个兵都一模一样,如果只是想让头盔一模一样,那么还要涉及到GrumpyOldMan,MilkShape 3D这两个软件的使用,同时PS也是必备的


                8楼2011-04-10 20:21
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                  2026-02-26 14:25:18
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                  这么复杂。。。。看来得好好研究一下。。。谢谢LS耐心的讲解,好人啊!!!


                  9楼2011-04-10 20:47
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