Failed to load a new campaign level. No available level transitions (current location: Newellstead登船坞, selected location: null, leaving sub: 紫魅, at start: False, at end: False) at System.Environment.get_StackTrace() at Barotrauma.CampaignMode.LoadNewLevel() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameModes\CampaignMode.cs:line 654 at Barotrauma.MainMenuScreen.StartGame(SubmarineInfo selectedSub, String savePath, String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 1327 at Barotrauma.SinglePlayerCampaignSetupUI.FinishSetup(GUIButton btn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI\SinglePlayerCampaignSetupUI.cs:line 458 at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 299 at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1296 at DMD<DMD<>?33771502::Barotrauma.GameMain::Update>(GameMain this, GameTime gameTime) at SyncProxy<System.Void Barotrauma.GameMain:Update(Microsoft.Xna.Framework.GameTime)>(GameMain , GameTime ) at Microsoft.Xna.Framework.Game.Tick() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397 at Microsoft.Xna.Framework.Game.Run() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367 at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
@牢万万万,心累还是这样 Failed to load a new campaign level. No available level transitions (current location: Riville登船坞, selected location: null, leaving sub: 松鲷, at start: False, at end: False) at System.Environment.get_StackTrace() at Barotrauma.CampaignMode.LoadNewLevel() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameModes\CampaignMode.cs:line 654 at Barotrauma.MainMenuScreen.StartGame(SubmarineInfo selectedSub, String savePath, String mapSeed, CampaignSettings settings) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\MainMenuScreen\MainMenuScreen.cs:line 1327 at Barotrauma.SinglePlayerCampaignSetupUI.FinishSetup(GUIButton btn, Object userdata) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignSetupUI\SinglePlayerCampaignSetupUI.cs:line 458 at Barotrauma.GUIButton.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUIButton.cs:line 299 at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1296 at DMD<DMD<>?42290585::Barotrauma.GameMain::Update>(GameMain this, GameTime gameTime) at SyncProxy<System.Void Barotrauma.GameMain:Update(Microsoft.Xna.Framework.GameTime)>(GameMain , GameTime ) at Microsoft.Xna.Framework.Game.Tick() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397 at Microsoft.Xna.Framework.Game.Run() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367 at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61