打开\steamapps\common\7 Days To Die\Mods\UndeadLegacy_Skills\Config文件夹中的progression.xml,搜索关键词charismatic nature找到描述,替换原版代码为
<perk name="perkCharismaticNature" max_level="4" parent="skillIntellectInfluence" name_key="perkCharismaticNatureName" desc_key="perkCharismaticNatureDesc" icon="ui_game_symbol_talk">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
<effect_group>
<!-- ========================= -->
<!-- 原本:对15米内 ally/party 生效(保留) -->
<!-- ========================= -->
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="1" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="2" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="2"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="3" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="3"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="4" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkCharismaticNature" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="1"/>
</triggered_effect>
<!-- ========================= -->
<!-- 新增:对自己 self 生效(关键) -->
<!-- ========================= -->
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="1" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="2" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="3" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="4" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkCharismaticNature" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="1"/>
</triggered_effect>
<!-- 描述(原样保留) -->
<effect_description level="1" desc_key="perkCharismaticNatureRank1Desc" long_desc_key="perkCharismaticNatureRank1LongDesc"/>
<effect_description level="2" desc_key="perkCharismaticNatureRank2Desc" long_desc_key="perkCharismaticNatureRank2LongDesc"/>
<effect_description level="3" desc_key="perkCharismaticNatureRank3Desc" long_desc_key="perkCharismaticNatureRank3LongDesc"/>
<effect_description level="4" desc_key="perkCharismaticNatureRank4Desc" long_desc_key="perkCharismaticNatureRank4LongDesc"/>
<effect_description level="5" desc_key="perkCharismaticNatureRank5Desc" long_desc_key="perkCharismaticNatureRank5LongDesc"/>
</effect_group></perk>
完毕,中文站,nexus找的都不好使,还得是chatgpt
<perk name="perkCharismaticNature" max_level="4" parent="skillIntellectInfluence" name_key="perkCharismaticNatureName" desc_key="perkCharismaticNatureDesc" icon="ui_game_symbol_talk">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/></level_requirements>
<effect_group>
<!-- ========================= -->
<!-- 原本:对15米内 ally/party 生效(保留) -->
<!-- ========================= -->
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="1" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="2" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="2"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="3" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="3"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="4" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="4"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" target="other" operation="LT" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkCharismaticNature" target="selfAOE" target_tags="ally,party" range="15">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="1"/>
</triggered_effect>
<!-- ========================= -->
<!-- 新增:对自己 self 生效(关键) -->
<!-- ========================= -->
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="1" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="1"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="2" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="2"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="3" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="Equals" value="3"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="CharismaticNatureLevel" operation="set" value="4" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="4"/>
</triggered_effect>
<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkCharismaticNature" target="self">
<requirement name="ProgressionLevel" progression_name="perkCharismaticNature" operation="GTE" value="1"/>
</triggered_effect>
<!-- 描述(原样保留) -->
<effect_description level="1" desc_key="perkCharismaticNatureRank1Desc" long_desc_key="perkCharismaticNatureRank1LongDesc"/>
<effect_description level="2" desc_key="perkCharismaticNatureRank2Desc" long_desc_key="perkCharismaticNatureRank2LongDesc"/>
<effect_description level="3" desc_key="perkCharismaticNatureRank3Desc" long_desc_key="perkCharismaticNatureRank3LongDesc"/>
<effect_description level="4" desc_key="perkCharismaticNatureRank4Desc" long_desc_key="perkCharismaticNatureRank4LongDesc"/>
<effect_description level="5" desc_key="perkCharismaticNatureRank5Desc" long_desc_key="perkCharismaticNatureRank5LongDesc"/>
</effect_group></perk>
完毕,中文站,nexus找的都不好使,还得是chatgpt









