Dear Heroes of Ancaria!
We are happy to announce that we just released a significant patch for all platforms, addressing most of the stability issues and crashes that occurred since the release. It unfortunately took us a bit longer than expected to provide this update, since most of the stability issues were caused by memory leaks, hidden deep in the 20 year old, T-Energy infected legacy code - truly our greatest foe throughout the entire development.
We also want to take this opportunity to apologize for the bumpy start and hope that with this new patch you are able to enjoy the remaster without any bigger interruptions. Thank you so much for reporting bugs and providing feedback throughout all the different channels!
Alongside implementing the stability fixes, we’ve also tried to include additional updates to gameplay, usability and the general experience where we could.
We hope you enjoy this update!
See you in Ancaria!
Changelist
Fixed
Multiple crashes caused by various memory leaks related to pathfinding, AI manager, the bonus factory and UI
Multiple crashes caused by UI tooltips, namegenerator and Inventory Grid
Crashes related to lightsaber rendering
Potential crashes caused by sector graph sorting
A crash that could occur when unpausing the game
Potential movement locks after using the inventory
Incorrect handling of game difficulty unlocking
UI hover sounds being triggered on attacks
An issue where some spell projectiles would collide with the spell caster and despawn
An issue where dead people would block arrows being fired over them
An issue with physics capsule overlap for certain spells
Multiple shading and texture issues with some armors/equipment
Stretched skill icons when level ups are available
“Expert Touch” option being visually disabled by default but enabled by code
An issue where Orb sets would activate incorrectly
An issue where quest book entry references would be invalidated in the quest icons (not a full fix to quest icons disappearing as there were multiple causes)
Some issues where Background music could permanently disappear
An issue with displaced Item Tooltips and Tooltips not being unloaded correctly
Overlapping item compare screens for wider item screens
Added
VSynch Display Option
Alternate PC movement controls where A/D rotate the camera (can be turned off by changing the keybindings)
Changed
Improved mouse hit detection
Improved performance when loading a game or unpausing due to issues with the bonus factory
God icons in the Character creation are now in correct order
Improved sorting of 3d info texts (e.g. Signposts)
Improved floating text readability
We are happy to announce that we just released a significant patch for all platforms, addressing most of the stability issues and crashes that occurred since the release. It unfortunately took us a bit longer than expected to provide this update, since most of the stability issues were caused by memory leaks, hidden deep in the 20 year old, T-Energy infected legacy code - truly our greatest foe throughout the entire development.
We also want to take this opportunity to apologize for the bumpy start and hope that with this new patch you are able to enjoy the remaster without any bigger interruptions. Thank you so much for reporting bugs and providing feedback throughout all the different channels!
Alongside implementing the stability fixes, we’ve also tried to include additional updates to gameplay, usability and the general experience where we could.
We hope you enjoy this update!
See you in Ancaria!
Changelist
Fixed
Multiple crashes caused by various memory leaks related to pathfinding, AI manager, the bonus factory and UI
Multiple crashes caused by UI tooltips, namegenerator and Inventory Grid
Crashes related to lightsaber rendering
Potential crashes caused by sector graph sorting
A crash that could occur when unpausing the game
Potential movement locks after using the inventory
Incorrect handling of game difficulty unlocking
UI hover sounds being triggered on attacks
An issue where some spell projectiles would collide with the spell caster and despawn
An issue where dead people would block arrows being fired over them
An issue with physics capsule overlap for certain spells
Multiple shading and texture issues with some armors/equipment
Stretched skill icons when level ups are available
“Expert Touch” option being visually disabled by default but enabled by code
An issue where Orb sets would activate incorrectly
An issue where quest book entry references would be invalidated in the quest icons (not a full fix to quest icons disappearing as there were multiple causes)
Some issues where Background music could permanently disappear
An issue with displaced Item Tooltips and Tooltips not being unloaded correctly
Overlapping item compare screens for wider item screens
Added
VSynch Display Option
Alternate PC movement controls where A/D rotate the camera (can be turned off by changing the keybindings)
Changed
Improved mouse hit detection
Improved performance when loading a game or unpausing due to issues with the bonus factory
God icons in the Character creation are now in correct order
Improved sorting of 3d info texts (e.g. Signposts)
Improved floating text readability











