7. Are there going to be beta tests?
There are no public beta tests planned. However, the game was of course tested internally by the developers and involved community members, and external QA contractors.
游戏是由开发 、社区网友 还有外包测试团队 测试的

8. Who developed this? How involved exactly was the community?
The Remaster was developed by Sparklingbit, Funatics, and Zeppelin.
We also had huge support from the loyal community. We worked with community devs on various bugfixes and credited them in the game.
三个小工作室制作,不知道到时候修bug及时与否
2. Will mods be supported? Are there modding tools / dedicated mod support?
While there are no dedicated modding tools, the Community will be able to create and port their mods even more easily now.
The lua scripts and assets are still openly accessible. The new UI is html derived and can now also be modified through the also openly accessible .rml .dds and .rcss files, to (mostly) change its layout and visuals. The functionality of the UI however relies on c++ code.
In the future, we may add a beta branch with an active UI debugger to make modding easier.
暂时没有mod 工具,这也是比较难受的点
2. Have there been any balancing changes, and if so, which ones?
Balancing has mainly been kept as in the original and only has been adjusted if necessary.
We increased the first 25% of the attacks by 2x speed to have a slicker fight.
这大概意思是 攻击动画加快了,没原版那么拖沓了。