可以借鉴一些mod的技工修复决议触发的事件的代码
country_event = {
id = 9999901
title = "EVTNAME9999901"
desc = "EVTDESC9999901"
picture = "Opiumwar"
is_triggered_only = yes
fire_only_once = yes
option = {
name = "首先使用此选项" # USE THIS OPTION FIRST
any_owned = {
limit = {
OR = {
is_core = THIS
is_colonial = yes
}
}
any_pop = {
limit = {
is_primary_culture = no
is_accepted_culture = no
OR = {
type = craftsmen
type = clerks
}
}
pop_type = farmers #转换的职业
}
}
}
}
把any_pop下的limit里的条件和pop_type后的内容按照你的需要进行更改就可以了
民族就是单一文化has_pop_culture = “”和整个文化组is_culture_group = “”
宗教就是has_pop_religion = “”
country_event = {
id = 9999901
title = "EVTNAME9999901"
desc = "EVTDESC9999901"
picture = "Opiumwar"
is_triggered_only = yes
fire_only_once = yes
option = {
name = "首先使用此选项" # USE THIS OPTION FIRST
any_owned = {
limit = {
OR = {
is_core = THIS
is_colonial = yes
}
}
any_pop = {
limit = {
is_primary_culture = no
is_accepted_culture = no
OR = {
type = craftsmen
type = clerks
}
}
pop_type = farmers #转换的职业
}
}
}
}
把any_pop下的limit里的条件和pop_type后的内容按照你的需要进行更改就可以了
民族就是单一文化has_pop_culture = “”和整个文化组is_culture_group = “”
宗教就是has_pop_religion = “”










