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这个core怎么这么坏

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有没有人遇到过这个报错,一直循环,问了ai说是空引用,难道真是Harmony的问题?


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IP属地:浙江来自Android客户端1楼2025-09-16 14:29回复
    网页链接 : Object reference not set to an instance of an object
    [Ref 8044DF66] Duplicate stacktrace, see ref for original
    [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
    [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
    [Core, Assembly-CSharp.dll] Verse.GameComponentUtility.GameComponentTick()
    [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch2(Verse.TickManager)
    [Core, Assembly-CSharp.dll] Verse.TickManager.TickManagerUpdate()
    [Core, Assembly-CSharp.dll] Verse.Game.UpdatePlay()
    [Core, Assembly-CSharp.dll] Verse.Root_Play.Update()


    IP属地:浙江来自Android客户端2楼2025-09-16 14:29
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      2025-12-24 08:51:26
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      这个core错误太多了,迟早把它卸了


      IP属地:浙江来自Android客户端3楼2025-09-16 14:29
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        经典放一堆Duplicate stacktrace出来让吧u发动想象力猜这是什么错误。。。


        IP属地:广东来自Android客户端4楼2025-09-16 15:01
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          点一下左上角的clear,然后把第一条红字发出来。你现在发的红字显示Duplicate stacktrace, see ref for original,意思是“原始红字太长了,我给你省略一下”,从这个红字看不出什么问题。


          IP属地:江苏来自Android客户端5楼2025-09-16 15:07
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            Could not load reference to named UnnamedDef
            [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
            [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch2(System.String)
            [Core, Assembly-CSharp.dll] Verse.ScribeExtractor.DefFromNode(subNode)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Defs.Look(Verse.MessageTypeDef& value, label)
            [Core, Assembly-CSharp.dll] Verse.Message.ExposeData()
            [Core, Assembly-CSharp.dll] Verse.ScribeExtractor.SaveableFromNode(subNode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Collections.Look(System.Collections.Generic.List`1[RimWorld.IArchivable]& list, saveDestroyedThings, label, lookMode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Collections.Look(System.Collections.Generic.List`1[RimWorld.IArchivable]& list, label, saveDestroyedThings, lookMode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Collections.Look(System.Collections.Generic.List`1[RimWorld.IArchivable]& list, label, lookMode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] RimWorld.Archive.ExposeData()
            [Core, Assembly-CSharp.dll] Verse.ScribeExtractor.SaveableFromNode(subNode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(RimWorld.Archive& target, saveDestroyedThings, label, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(RimWorld.Archive& target, label, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] RimWorld.History.ExposeData()
            [Core, Assembly-CSharp.dll] Verse.ScribeExtractor.SaveableFromNode(subNode, System.Object[] ctorArgs)
            [Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(RimW


            IP属地:浙江来自Android客户端6楼2025-09-16 15:32
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              (& target, saveDestroyedThings, label, System.Object[] ctorArgs)
              [Core, Assembly-CSharp.dll] Verse.Scribe_Deep.Look(RimWorld.History& target, label, System.Object[] ctorArgs)
              [Core, Assembly-CSharp.dll] Verse.Game.ExposeSmallComponents()
              [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.LoadGame_Patch3(Verse.Game)
              [Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(System.String)
              [Core, Assembly-CSharp.dll] Verse.Root_Play+<>c.<Start>b__1_1()
              [Core, Assembly-CSharp.dll] Verse.LongEventHandler.RunEventFromAnotherThread(action)
              [Core, Assembly-CSharp.dll] Verse.LongEventHandler+<>c.<UpdateCurrentAsynchronousEvent>b__28_0()
              [System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart_Context(state)
              [System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(executionContext, callback, state, preserveSyncCtx)
              [System, mscorlib.dll] System.Threading.ExecutionContext.Run(executionContext, callback, state, preserveSyncCtx)
              [System, mscorlib.dll] System.Threading.ExecutionContext.Run(executionContext, callback, state)
              [System, mscorlib.dll] System.Threading.ThreadHelper.ThreadStart()


              IP属地:浙江来自Android客户端8楼2025-09-16 15:37
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                空引用我遇到过一次是因为增减模组,有物品缺失模组文件导致的,给原模组弄回去了问题还是存在,直接倒档维持原样


                IP属地:贵州来自Android客户端9楼2025-09-16 17:21
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                  2025-12-24 08:45:26
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                  问问D指导,一般这种情况验证完整性+重新订阅mod,二分法把mod下了测试具体问题在哪个mod,再问问D指导


                  IP属地:浙江来自Android客户端10楼2025-09-16 17:25
                  回复
                    检查mod更新,检查完整性,清config,减少mod测试,如果这都做了还爆红那就是mod固有问题了


                    IP属地:美国来自Android客户端13楼2025-09-17 01:33
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                      谢谢各位大佬们的回复,之后我试一试


                      IP属地:浙江来自Android客户端14楼2025-09-17 13:19
                      回复
                        去问问ai,比吧友好用点


                        IP属地:湖南来自Android客户端15楼2025-09-18 16:24
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