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p7更新预告🥵转自上帝是个剑圣

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应该是9月6号发的,他这个论坛太难用了,在steam上发一次会死吗Hello Playtest! 你好游戏测试!We are working hard to bring you v1.0.0p7 by the end of next week. This will be another big update to the playtest, with many new changes and fixes. As usual, this list will likely continue to grow as we approach the build’s release.我们正在努力在下周末之前为您带来 v1.0.0p7。这将是游戏测试的又一次重大更新,有许多新的更改和修复。像往常一样,随着我们接近版本的发布,此列表可能会继续增长。Changes: 变化:Additional manual villager right-click commands have been added that take priority over villager AI (ex. go harvest this resource, pick up this resource, retrieve this wounded villager, repair this building)


IP属地:上海来自Android客户端1楼2025-09-10 21:03回复
    .添加了额外的手动村民右键单击命令,优先于村民 AI(例如,去收割这个资源,捡起这个资源,找回这个受伤的村民,修理这个建筑)。Added new techs to the Tech Tree: Battlement Fortifications (enables tier 3 Lookout Towers), Command Structure (increased Veterancy gain for soldiers), and Vermicast (increased yield from Compost Yards).在科技树中添加了新技术:城垛防御工事(启用 3 级瞭望塔)、指挥结构(增加士兵的老兵获得)和蚯蚓(增加堆肥场的产量)。Militia tech now increases villager armor by +2 instead of a %.民兵科技现在使村民护甲增加 +2 而不是 %。Spotters tech now enables raid indicators on the minimap (disabled by default)Spotters 技术现在在小地图上启用突袭指示器(默认禁用)Foothold Traps tech now increases Meat yields from Small Carcasses by 20% and no longer increases fur yields.立足点陷阱科技现在会使小型尸体的肉类产量提高 20%,并且不再增加毛皮产量。Added tier 3 Lookout Towers, unlocked via the Tech Tree.添加了 3 级瞭望塔,可通过科技树解锁。Added Decorative Rose Bushes and Rose Gardens. An extravagant version of the new garden is also available with the Civic Monument.增加了装饰性玫瑰丛和玫瑰园。新花园的奢华版本也与市政纪念碑一起提供。Compost Yards now generate compost in more granular units. One compost pile now generates enough to fully fertilize a 12x12 field, with smaller fields using less and larger fields using more, proportionally. Auto-Compost settings have been updated to allow greater control over how compost is distributed to account for these changes.堆肥场现在以更精细的单位生成堆肥。现在,一堆堆肥的产量足以为一块 12x12 的田地完全施肥,较小的田地使用更少的粪土,较大的田地使用更多的粪土,按比例计算。自动堆肥设置已更新,可以更好地控制堆肥的分配方式,以应对这些变化。Archers can now shoot through non-wall buildings.弓箭手现在可以射穿非墙壁建筑物。Tier 2 Foragers can now forage in addition to cultivating their garden.2 级觅食者现在除了耕种花园之外还可以觅食。Wounded villagers now have more time to be recovered and delivered to a healer, if available.受伤的村民现在有更多的时间康复并交给治疗师(如果有的话)。Added additional levels to the Population Cap setting.在人口上限设置中添加了其他级别。A new Highlight Raiders option has been added to the Speed Settings menu in the lower left HUD. This menu has been renamed to Combat Settings.一个新的 Highlight Raiders 选项已添加到左下角 HUD 的速度设置菜单中。此菜单已重命名为战斗设置。The Died of Old Age notification has been split off from the standard villager death notificatio


    IP属地:上海来自Android客户端2楼2025-09-10 21:03
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      2026-02-04 05:57:00
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      “老年死亡通知”已从标准村民死亡通知中分离出来,以使其不那么令人担忧。
      Fixes: 修复:
      Fixed missing tier 3 prerequisite for Cobbled Bridges.
      修复了鹅卵石桥缺少的第 3 层先决条件。
      Fixed various issues with achievements completing when not intended, or being impossible to complete.
      修复了成就在非预期时完成或无法完成的各种问题。
      Fixed missing localization for achievements.
      修复了缺少成就本地化的问题。
      Fixed an issue where the low tools warning was incorrectly factoring tools in storage, causing it to trigger excessively.
      修复了工具不足警告错误地将存储中的工具分解,导致其过度触发的问题。
      Fixed an issue where raid notifications could become permanently stuck.
      修复了突袭通知可能永久卡住的问题。
      Fixed an issue where glass generated by the Glass Recycling tech would ignore player settings on storage buildings, causing it to appear in the wrong storage buildings.
      修复了玻璃回收技术生成的玻璃会忽略玩家在存储建筑上的设置,导致其出现在错误的存储建筑中的问题。
      Fixed an issue where the tutorial button in the Tech Tree would not work without tutorials enabled.
      修复了技术树中的教程按钮在未启用教程的情况下无法工作的问题。
      Fixed an issue where excavation site attacks could trigger victory fanfare.
      修复了挖掘现场攻击可能会触发胜利大张旗鼓的问题。
      Fixed an issue where Gildar’s Coin Purse could not stack with the Military Logistics tech.
      修复了吉尔达的零钱包无法与军事后勤技术叠加的问题。
      Fixed an issue with an erroneous Disband button on the Explore flag UI.
      修复了“探索”标志 UI 上错误的“解散”按钮的问题。
      Fixed an issue where Military Stables and Barracks counted towards each other’s totals in the build menu.
      修复了军事马厩和军营在建造菜单中相互计入彼此总数的问题。
      Fixed an issue where Graveyard capacity would double from its original value after a reload.
      修复了重新加载后墓地容量会比其原始值翻倍的问题。
      Fixed an issue with the Overseeding Policy having its crop fertility penalty flipped.
      修复了过度播种政策的作物肥力惩罚被翻转的问题。
      Fixed an issue where taunted raiders for the Military Monument had their bonuses reset if the game was reloaded.
      修复了军事纪念碑的嘲讽袭击者在游戏重新加载时奖励会重置的问题。
      Fixed an issue where rebuilt double-wide gates built at an angle would become disconnected from surrounding walls.
      修复了以一定角度建造的重建的双宽大门会与周围墙壁断开连接的问题。
      Fixed an issue where rebuilding a Storehouse/Root Cellar/Market would reset its Do Not Use


      IP属地:上海来自Android客户端3楼2025-09-10 21:05
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        修复了重建仓库/根窖/市场会重置其“不使用桶”设置的问题。
        Fixed an issue where the work area would disappear during placement if a similar building finished construction at the same time.
        修复了如果类似的建筑物同时完成施工,则在放置过程中工作区域会消失的问题。
        Fixed an issue where a tutorial could be opened with the game menu open, causing it to become perman


        IP属地:上海来自Android客户端4楼2025-09-10 21:05
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          d这波更新评分如何呢


          IP属地:上海来自Android客户端5楼2025-09-10 22:13
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            有诚意


            IP属地:广东来自Android客户端6楼2025-09-10 23:48
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              IP属地:广东来自Android客户端7楼2025-09-11 05:40
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                什么时候实装


                IP属地:广东8楼2025-09-12 14:40
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                  2026-02-04 05:51:00
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                  已经更新啦!


                  IP属地:陕西来自Android客户端9楼2025-09-13 10:13
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